Company
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A+E Global Media
Broadcasting
- As a joint venture between Disney and the world's largest media group Hearst.We are a global media and entertainment brand portfolio that finds, cultivates, illuminates and markets entertainment content to worldwide audiences through 87 more channels on 200 more territories.
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Gawon Global
Game
- Game developers who like refreshment contents have gathered. This is a team that makes games fun and does all the developments we want to do. Develop amazing games based on passion and challenge.
We gathered to give hope and positive influence to the world through digital cultural contents, games. We would like to provide new experiences and greater enjoyment to users through games. Efforts and challenges continue to be made to create better games based on healing and refreshment content.
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ILSNG METAL FREE
Game
- Our company has been manufacturing in Korea for over 30 years, developing and producing game consoles and various products.
In particular, we have been producing products with a higher degree of completion than other development and manufacturing companies in the game console development and manufacturing sector, and we started developing and producing our own brand product, One Punch 2, in 2018.
Starting with this entry, we are already actively developing products to the point of forming 3-4 product groups. This entry participated in domestic exhibitions (Play Expo) last year and this year, and we have already discussed local production through localization with Chinese companies.
With this as an opportunity, our company plans to develop more differentiated game consoles, lead the domestic game industry, and further advance overseas to publicize the excellence of domestic content, and we will devote ourselves to development.
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Booya Inc.
Animation
- BOOYA ANIMATION, established on October 26, 2012 , specializes in 3D CGI digital content development and production. The company aims for commercial success in animation content based on its creative ideas, excellent production capabilities, and thorough production management. With over 10 years of experience, it has developed and participated in more than 30 projects. Key projects include 'Connie's Sketchbook' and 'Space Mama'.
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FONTHO
Fashion
- Embrace Timeless Elegance with our Classic Aesthetic Denim. Born in Soho, New York, we offer a delightful array of clothing and accessories for women. Our brand is celebrated for its feminine and elegant designs, crafted with meticulous attention to detail and using high-quality materials. From casual wear to formal dresses, Chelec caters to diverse styles.
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LOCO Entertainment Co., Ltd.
Character Animation Immersive Content
- LOCO Entertainment
is a content company that designs fan experiences across both online and offline platforms, centered around character IP.
We see characters not as simple images,
but as emotional bridges that connect people and stories.
From character development to video content, merchandise, exhibitions, pop-up stores, and global distribution—
we build a full-spectrum A to Z character platform that expands IP lifecycles and brings fandoms to life.
To create K-character experiences that captivate the world,
we craft moments that move people.
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BEMYPET Inc
Character Animation Startup
- Bemypet, Inc. began as a companion animal animation content IP and is now expanding into a global content IP company.
Our vision is to build a sustainable global content IP powerhouse, leveraging our in-house animation production capabilities and commercialization expertise.
Our flagship channel, Bemypet, delivers cute and easily understandable information about dogs and cats through animated content. It has attracted 420,000 subscribers on YouTube alone, with approximately 600,000 subscribers across domestic new media channels and over 200,000 subscribers on international channels. The domestic YouTube channel has accumulated more than 150 million total views.
Recently, we acquired all IP rights from 'YOUNEEDCHARCTER, INC', an animation studio that has raised over 2.7 billion KRW(appx. 2mn USD) in cumulative investment.
We have also launched our original content 'Samsek & Lili: Singing Audition', expanding our animation universe.
Additionally, our content is gaining popularity beyond new media platforms and reaching mainstream audiences.
The book adaptation of our animation IP, The Dog & Cat Research Lab, has sold over 200,000 copies. We also distribute our content on cable TV channels, OTT/IPTV, Gyeonggi-do buses, and Seoul subway stations, meeting viewers through a variety of channels.
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WeoInc co.,ltd
Character
- Weo Inc. was incorporated in 2016 after operating as a sole proprietorship, and has been engaged in character licensing and merchandising for over 20 years both domestically and internationally.
The company actively supports independent creators in Korea and has successfully completed 28 crowdfunding projects on Tumblbug. Leveraging extensive experience in licensing projects with global and local IPs such as Disney Korea, Molang, and Pinkfong, Weo Inc. has entered into licensing agent contracts with individual creators and is actively promoting and selling their works overseas.
Recognized as a venture company through the Korea Technology Finance Corporation in 2018, Weo Inc. holds design certification from the e-Biz Association. It manages character IP in collaboration with a 12-person in-house creative research team. The company also maintains dynamic partnerships with direct sales agencies and overseas manufacturing plants.
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XIONPLUS Co.,Ltd
Game Character Cartoon Animation Immersive Content
- XIONPLUS is a specialized company in animation/game planning, production, and ICT-converged digital content development.
We are developing a platform-based IP using original characters from our original animated series Bug’s Adventure, enabling scalable business expansion. Through the production of the OTT animation series Coni and B-Bot, which is optimized for market entry, we are establishing a sustainable global business model by developing standard merchandise (MD).
Furthermore, we are actively expanding globally with various games based on our own IPs and developing immersive game content using software-converged technologies. We also operate a Bug’s Adventure digital kids’ café.
