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Company

Minglecon Co., Ltd
Game Startup Immersive Content Other
We took computational thinking which is a core competence
of problem sovling as cont such as problem recgonition, problem solving through
pattern recognition, decomposition, abstration, algorthims, debugging, applying, connecting, automation, and optimizing.
with approach of gamification.


Minglebot AI offers interactive games, hands-on activities ,
cartoons songs with less stress and anxiety for teens
to develop Problem solving skills with mobile apps, pc apps, and physical kits.


1. History's CEO
Over 24 years' working careers , such as a vice principal in british private school,
adjunct professor, exporting gamified content abroad, etc have convinced me how important
prolem solving is for teens and even adults to go through the complex life and live smart.
This is the background of the company and Minglebot AI has been released.


Distinctive feature of Minglebot AI gamification
In contrast to our competitors we approach computational
thinking as content with gamified methods by utilizing mobile apps, pc, kit, AI robots…
The existing competitors have only provided tutorials for programming
languages -oriented in order to enhance problem solving skills.


We intend B2BC business under subscription model

*Target buyers are expanding from ICT and robot companies, schools, online platforms, ICT companies to local government for teens with disabilties , and senior care centers
Target buyers have started to take minglebot ai as anti-dementia, like digital therapeutics for prevention.
*Target users are teens, teens with disabilities and people who need dementia prevention.


So far Nearly we've achieved 300, 000 users, global Mous, 5 apps of export licensening contract

we are looking forward to securing second funding and partneship for advancing
subscription model, market segmentation, upgrading in the value chain process.


We intend to take up 0.01% of the entire healthcare gamification market by 2023 and
% by 2025



To convict how minglebot ai’ works,
we did case studies with 320 teens including teens with disabilities.
99% of all participants showed progress in
data analysis, prediction, corroboration, communication, and troubleshooting
to solve problems.



SM Culture And Contents
Broadcasting
SM C&C is a Leading Content Creator Promoting Core Values of K-Culture and Content. Our Business Structure is Built in a Way that Stimulates Synergy with SM Entertainment Group, Putting Us at the Forefront of Promoting K-Culture.

1. We Collaborate with Top Local Actors, Idols, Models and Musicians Affiliated with SM Entertainment: We enjoy certain privileges when collaborating with SM Entertainment’s celebrities and artists for modeling and other projects.

2. Our Content Takes On Multi-faceted Forms Through Multi-platforms and One-Source-Multi-use Strategy: Content business can be expanded through original content production and IP-leveraged PPL planning, by utilizing the systematic platform that SM C&C Studio has developed and run.

In terms of media production business, SM C&C Studio produces a variety of high-quality content that grabs the headlines and boasts profitability, for local and overseas TV channels and OTT platforms, by collaborating with top-tier local celebrities and artists

- Digital Content: We produce original content tailored for TEENZ, to be featured on digital platforms such as Youtube, Naver, Kakao. IP-generated value-added content business and content-generated media commerce enable implementation of new business models for content production.

- TV Entertainment Production: We produce high-profile local entertainment programs for free-to-air, cable and generalist cable channels such as <Knowing Bros> etc. The strengths of these programs, built through high-quality directing and planning, are proven by their success in the global markets.