Company
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KT StudioGenie
Broadcasting
- KT StudioGenie was formed to expand KT’s contents business through
original productions, acting as a key cog in the formation of the
KT Media Contents Ecosystem.
KT StudioGenie’s key business are as follows.
Production of Original Contents, Forming a Contents Value Chain.
-Create a value chain that houses original IPs, production, distribution and DTC platforms.
-Produce and distribute original contents to enhance KT media’s competitiveness
A Win-Win Studio Business for the Expansion of K-Contents
-Unearth and foster up-and –coming productions and creators
-Form a win-win business through IP sharing
-Co-produce and invest in global players for the market expansion of Korean contents
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UNIVERSE DESIGN
Character Cartoon Animation
- UNIVERSE DESIGN has been recognized as a professional content design company in Korea and overseas since its establishment in 2010 with 18 years of professional graphic design, animated creative planning, and technical experience.
UNIVERSE DESIGN is trying to create a fun world and value by providing emotional and knowledge services by realizing high quality living design contents in all environments in smart platform.
"Think differently, create new and behave nicely!"
UNIVERSE DESIGN has been providing high-quality graphic design technology services to all small and medium-sized companies in Korea and abroad to enhance the value of various products more effectively.
UNIVERSE DESIGN creates a systematic and comprehensive marketing communication strategy and develops a professional multi-brand marketing communication strategy including Corporate Identity and Brand Business design, smart product design, brand character design, U/I, U/X design, smart contents, Conduct business of fusion design.
UNIVERSE DESIGN captures the attention of consumers and unleashes the frontier of sensory communication with strategic creative power and will continue to work together with the success of all partners.
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SmartBig Corp.
Game Cartoon Other
- Smartbig Co., Ltd., Ltd., which won the Korean game industry, is famous as a family company to Mgame.
We are a company founded in 2003. We are a medium-sized enterprise with a capital of 737 million won, annual profit of 8.85 billion won, working with 90 employees.
we are located at 30 Centumseo-ro (Udong, KNN Tower) in Haeundae-gu, Busan.
we are Online game service, mobile game planning, and e-book publishing business.
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Sususoft
Game
- We SUSUSOFT are developing cultural content that anyone can enjoy continuously, and we are a role-oriented development group that pursuing on creating environment where we can develop with full of joy!
We are focus on infinite circulation of personal ability growth, social value, and fun just like the “Mobius Strip” in our logo. Therefore, A small number of group members can develop freely, and anyone can be a leader based on their responsibility and capabilities.
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SBS International, Inc.
Broadcasting
- Founded in 1992 as the American subsidiary of SBS Media Group, SBS International has introduced SBS programs to audiences throughout the Americas. SBS’ five channels - SBS HD, SBS PLUS, SBS STAR, SBS, and SBS LifeS - provide unparalleled access to SBS’ critically-acclaimed and top-rated contents, including dramas, sports, news and variety programs. The programs are distributed on terrestrial TV and major MVPDs, including DIRECTV, Spectrum, Verizon FiOS, Frontier and Altice USA to 13 million households throughout the US. In addition, SBS top drama series have been distributed to 18 TV stations in 14 countries in Latin America.
SBS International also acquires and airs exclusively on KLPGA and other exciting sports programs in the United States.
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VICTORIA PRODUCTIONS KOREA
Game Character Animation Startup Immersive Content Other
- Starting from a company in New York, USA, Victoria Production Co., Ltd. introduced a new chapter of paper books and electronic publishing to the world through famous book expo and various e-book conferences around the world. As a pioneer, we have developed innovative augmented reality technology so far, as well as paper books, 3D AR mats (Korea's first augmented reality mat patent), kids cafes, games, and advertisements. It is a company moving forward.
It is the only company that produces and publishes augmented/virtual reality contents and develops mobile applications directly through New York and Seoul companies. So far, we have 650 mobile apps and 350 books for sale, and we have the best content and technology in the world.
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SMILESQUARE Inc.
Game Immersive Content Other
- Founded in 2017, Smile Square Co., Ltd. has specialized skills and know-how in XR sports such as golf, soccer, billiards, and archery, and is steadily growing by generating continuous results through various XR sports sensor technologies and analysis systems.
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LIMFACTORY
Game Character Animation
- LIMFACTORY is a cultural contents company that encompasses character creation, animation planning and production, and game software development Based on the experience and know-how of professional creators with 15 to 20 years of experience, we are pioneering a new model for character business.