Company
-
Space Elvis
Immersive Content
- 1. Streaming media - VFX, CG
This is the one we have been doing for a long time, and one that can show particularly solid results.
Scenario analysis for optimal CG validation uses intuitive Pre-Visual. We build the most efficient pipeline for the entire CG-VFX process, providing a stable production process and optimal results.
2. Interactive media - VR, AR
Recently projects that expand the user experience using 360 degree video, VR, and AR technologies are the most frequent works of Elvis members. We know definitely a simple combination of technologies have the limitations.
3. Extend media – XR
Projects that expand the user experience using 360-degree video, VR, and AR technologies are the most frequent works of Elvis members recently. We know that the limitations of a simple combination of technologies are clear.
4. What's next?-Metaverse
The technologies that have been used only on the platform have recently been reorganized into the keyword Metaverse.
The criteria for determining whether a series of situations in which investments are proposed as hasty as market growth is an opportunity or a crisis are clear.
"How much better can you make than others?"
-
SWEET MONSTER INC.
Game Character Animation Fashion Immersive Content
- Sweet Monster aggressively entered overseas markets rather than domestic markets for business development and issue by applying Korea's first character to F&B business, and has grown into a global brand that spreads various contents and exports pleasant culture with characters and F&B convergence models.
Sweet Monster, which has the advantage of expanding and developing characters infinitely with the motif of various desserts such as chocolate, lemon, popcorn, cookies, and cake under the slogan "Life is bitter, Enjoy Sweet," is a global brand that has exported to six foreign countries in a short period of time "While the character business usually increases awareness through animation and expands its business based on it, it is very innovative to use dessert menus as a motif," and has entered the metaverse/NFT/blockchain game business through Sweet Monster's unique O2O interaction.
-
COCONUT SILO
Startup
- Coconut Silo, a spun off company from Hyundai, is a logistics/commercial vehicle specialized mobility startup. We accelerate the logistics value chain via innovative ways. Our advanced freight logistics platform "COCOTRUCK" connects all types of players in the logistics market into a single place. With big data we enhance efficiency and enable logistics companies to maximize the number of orders received. Not only that, we enrich the ecosystem by providing a SaaS(Software as a Service) platform for B2B users to manage their resources easier and to become a greener company.
-
NeoTany Media Co., Ltd.
Broadcasting Game Character Animation Startup
- NEOTANY to interpret the world as a window of new and fun contents
Global content TRENDER NEOTANY that always communicates with the world through the window of new and fun contents
We are specialized in planning and producing funny and practical digital contents such as Petit Dragoon and Monkey Factory, and spreading happiness viruses to each family through various platforms and channels Attracting overseas co-productions, global distribution and publishing.
NeoTany core employees, who have accumulated abundant overseas market and trend scale experience, have the field know-how that has been widely experienced in Europe, planning and marketing, which is one of the major contents markets. I have a key. Therefore, we have been targeting the market in various formats targeting the preemption market for animated licensing utilizing the existing Neotani business network lineup
-
TRA Media Co., LTD.
Broadcasting
- TRA Media is a broadcasting company with pay TV channels on drama, entertainment and education.
We produce more 10 titles of original programs and distribute quality content at home and abroad.
We also introduce global hit content from Spain, Ukraine, Colombia and Thailand to Korean viewer.
-
Korea Educational Broadcasting System
Broadcasting
- EBS is Korea's educational content specialist broadcasting company. Currently, EBS operates eight channels including two terrestrial channels, one radio channel, three satellite education channels, one child channel and one channel for overseas Koreans. Terrestrial channels broadcast educational programs for infants and children, cultural and documentary programs for adults, VOD services through various Internet / mobile sites, and e-Learning content for each level.
Especially, EBS is a broadcasting company that makes world-class children's programs and documentaries beyond Korea. EBS science, history and nature documentaries are already recognized in the world market and are exported to North American and European broadcasters such as PBS, Smithsonian Channel in USA, France5, Arte and RAI in Europe.
-
HYBE
- HYBE, formerly known as Big Hit Entertainment, is an entertainment lifestyle platform company that innovates the music industry under the mission “We believe in music”. The company was listed on the KOSPI Market of Korea Exchange (KRX) in October 2020. HYBE has established its business ventures in entertainment lifestyle upon three pillars. The label division brings creatives centered around music and artists such as BTS, TOMORROW X TOGETHER, SEVENTEEN, ENHYPEN and ZICO. Solution operates specialized business units for video content, IP, learning and games. The platform division connects and expands all of HYBE’s contents and services. Based on organic operations and synergies created in each field, HYBE aims to create top-notch content, expand fan experience, and make a difference for anyone who enjoys a music-based entertainment lifestyle.
-
SOMEBODY
Character
- This is the SOMEBODY who designs and produces character products.
Our company was founded in 2017 and created a character called "Somebody Family" based on this, and through various marketing and sales activities,
I'm currently running a company.
We are also designing and producing products using characters, and based on this, we are expanding the business area of the "Sombody Family".
-
KidsLoop Co., Ltd
Broadcasting Character Animation Music
- Born in 2011 with a mission to change the paradigm of early learning, KidsLoop introduced its IP brand, Badanamu to help young children find the joy of learning and discovery.
Since then, we have been creating high-quality educational content for children ages 0-7 in the belief that creativity, emotional engagement, and active learning are the foundation of the children’s growth.
It now provides more than 3,000 minutes of English nursery rhymes, pop songs, and animation series for preschool children. With sophisticated 3D animation technology, highly engaging learning content, captivating music, and lovable characters, Badanamu has reached 40 billion views across more than 100 countries.
KidsLoop is dedicated to creating revolutionary educational methods and content to achieve education for tomorrow.