Company
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anchornode
Game Startup Immersive Content
- AnchorNode is a company that creates the mobile app SPICA, an innovative social engagement platform based on its own generative AI model ‘GameAIfy’. The platform leverages AI technology to provide customizable avatar generation and motion tracking technology, allowing users to easily create and stream their own game and broadcast content.
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Black Anchor Inc.
Game
- We, Black Anchor Studio, are an independent game studio based in South Korea founded in 2020 by three experienced developers who have been working together for 12 years. Our team has since grown to 10 like-minded members whose aim is to explore and expand the possibilities of the game genres that we love.
We want to create a rewarding and meaningful gaming experience that reflects our own taste and identity as gamers. We’ve been developing our first baby, INLIGHTERS, for 4 years making and trying out as many mechanics and features as we could imagine, and now we feel that it’s ready to confirm the direction and present this game.
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ALIVE Inc.
Game
- We are a team of passionate fans of the game, established to create a unforgettable work that can be remembered for a long time. Our ultimate goal is to leave a deep impression on gamers worldwide with our own story. We create action games based on unique artwork and detailed gameplay.
- Made With Unity 2022 PC & Console Winner
- Gyeonggi Game Audition 2th
- GIGDC 2022 Silver
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HEIDELBEAR PLAYLAB. INC.
Game Immersive Content
- We are a game development studio based in Busan, South Korea, specializing in board games and digital games based on board game IPs. The company was founded in 2021.
Starting with the hit title Spicy, which features Korean folk art and has sold over 360,000 copies in 35 countries, we continue to release 2–3 new titles each year, including Fish & Cats, a game themed around the cats of Jagalchi Market.
We have experience exporting board games to countries including Germany, the Czech Republic, Japan, Vietnam, Thailand, Hong Kong, the United Kingdom, and Russia.
While we collaborate with HeidelBÄR Games in Germany on joint development and marketing, we are an independent legal entity.
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SPENCER MODEL
Game Immersive Content
- Spencer Model is a company that researches, develops, and manufactures mechatronics-based IT gaming products in the fields of kinetic art and interactive art, aiming to express analog human emotions.
Globally, the quality of human life is deteriorating due to social problems caused by smartphone addiction.
Currently, there is a worldwide surge in ADHD cases, and the emotional health of individuals is being compromised.
People are becoming desensitized to slow and subtle stimuli (often referred to as “popcorn brain”), which is leading to:
Reduced concentration, Diminished emotional regulation, Lower sleep quality, Weakened social skills, and Decreased learning ability.
In contrast, the small-scale RC car racing game pursued by our company is a real-world, motion-based game that allows people to interact and enjoy leisure time together.
Our corporate goal is to contribute to a healthier society through this form of interactive and emotionally engaging entertainment.
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Arcstar Co.,Ltd
Game Music
- We are Arcstar, a company specializing in the development of rhythm games based on music.
Rather than simply staying within the boundaries of the music game genre, we leverage the unique characteristics of music to create intellectual properties (IP), plan a variety of content using those IPs, and develop our business in the realm of musical entertainment, generating diverse synergies in the process.
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OrtusGames
Game Startup Immersive Content
- [Team Introduction]
- OrtusGames is a game development company founded in January 2024, currently developing the game "Winter of the Arbyen".
- The name “Ortus” means 'rising' or 'emerge', reflecting our vision of bringing creative ideas to realize through game content.
[Team Founding : From Indie Gamers to Game Developers]
- Team was founded by two gamers who spent their childhood immersed in a wide range of games, including during the early indie days of Minecraft.
- Over the years, they honed their development skills through various short-term projects and strengthened their teamwork. In 2023, the project began in earnest, and with the addition of a dedicated illustrator, the visual and overall quality of the game has significantly improved.
[Our Philosophy : As More Joy, For More Fun]
- At OrtusGames, our mission is to build a more joyful world through more enjoyable experiences.
- We aim to share the joy we first felt as players, and later as developers, with others through the games we create.
[Goals for 2025]
- Our top goal for 2025 is to advance the development of "Winter of the Arbyen" to a level of polish and completeness that will allow us to prepare for its release.
- Along the way, we will go where the gamers are, and find partner companies to join us in that journey.
