Company
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SCENT OF SOUND
Immersive Content
- Culture & Contents Startup, Scent of Sound.
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KOBOTIS.Ltd
Immersive Content
- KOBOTIS is a company that prepares for a near future society where the cyber world and artificial intelligence robots will be mixed
With the launch of Mission City, a content-based, mission-oriented healing and care service with artificial intelligence
Based on psychological care services, it is a healing care service that can be used by the general public.
The ultimate goal is to build a cyber city and develop a home robot
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Restyart
Character Cartoon Animation Startup Immersive Content
- Starting with the 2018 Hangeul Creative Idea Contest "Incentive Award," Restyart is producing Aye and Hangeul Friends, who designed Hangeul with modern sensibilities.
Picture book linked to augmented reality AR app "Korean Consonants Puzzles"
Korean language learning cartoon "Aye the Magician words" and YouTube "Aye TV," it has continued to the 3D animation series "Aye and Hangeul Friends Hangeul Song."
Along with Aye, children can feel familiar with Hangul and learn Hangul in an exciting and fun way, not studying it,
I want to create content that foreigners can also enjoy Hangul.
Until the day when Hangul becomes the most loved text by many people
Aye and Hangeul friends will be with you.
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Starone Entertainment Co.,Ltd
Character Animation Music
- Starone Entertainment Co., Ltd. is a company specializing in distribution, album planning, and production with a 19-year tradition. Established on September 10, 2003, we have planned and produced albums in various genres such as K-pop, trot, children's songs, and religious music. Collaborating with Starone Corporation, our parent company established in 1979 with a 43-year history in music distribution, we have built an extensive offline network that includes large supermarkets across the country, highway shops nationwide, and international buyers in Europe, the United States, Japan, China, and Southeast Asia. Additionally, we have a diverse online distribution network through our own online mall, Hottracks, Coupang, WeMakePrice, and more.
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VIEWCOMMZ
Broadcasting Game Character Cartoon Animation Music Startup
- A creative group viewed from the reader's point of view.
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elandinnople
Character Other
- Since its establishment in 1989, E-Land Innople has been responsible for the overall IT technology including ERP of the E-Land Group, including introducing SAP for the first time in Asia, and has helped the group grow by 10 trillion won.
In addition, we have experience and capabilities in various business fields, such as ‘establishing an e-commerce platform’, launching Korea’s first ‘Kakao Card Commerce’, and Olive Studio’s character IP business.
In addition, since about 10 years ago, we have been preparing for the 4th industrial revolution through preemptive investments by organizing AI, big data, and cloud departments. Based on this, we are successfully leading the digital transformation of group companies, while responding quickly to the rapidly changing market environment and new technologies through open innovation.
INNOPL is a young organization that is full of passion and challenges and is not afraid to fall. We actively support the growth of our employees and have a culture where anyone can take on challenges. We strive to provide appropriate compensation to executives and employees who increase the value of the company, and to provide an environment and authority for talented people to lead and achieve results.
E-Land Innople will provide easy and convenient IT services to anyone, grow together with small and medium-sized enterprises and one-person creative companies, and furthermore, become a 'people of innovation' that changes the lives of the people.
thank you
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MUNHAKDONGNE Publishing Corp.
Other
- Munhakdongne Publishing Group started with publishing literature, and now we present a wide variety of publishing areas including general non-fiction, art, self-help, pop science, life-style and comics. Munhakdongne Publishing Group currently consists of 8 imprints and subsidiaries, publishing 500 new books every year.
Through Munhakdongne Novel Award and Munhakdongne New Author Award serving as a gateway for young authors, we have been discovering the best writers in Korea including Kim Young-ha, Eun Hee-kyung, Cheon Myeong-kwan, Kim Un-su, Cho Nam-joo, and Chang Kang-myoung. By awarding writers with Young Author Award and Kim Seung-ok Literary Award, we encourage writers on their work, while striving to present great Korean literary works overseas. As a publisher that many producers, creators are paying attention to, it has various IPs from literature to genre literature like horror, mystery etc and introduces attractive and IP every month that captivates children and adults.
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KOMES CULTURE LAB
Music
- Komes Culture Lab is a company engaged in music and sound production, publishing, and the international management of domestic artists.
With the global rise of K-pop, the development of domestic music producers has also been significant. Now is the time to actively promote not only the international advancement of artists but also of the production teams, ensuring that the Korean music industry establishes itself and takes a leading position in global culture over the long term.
Komes Culture Lab partners with a group of top-tier Korean composers and sound designers to produce and publish music and sound across all fields, including pop, game/TV drama/movie OSTs, BGM, and promotional video music. In line with this vision, we are actively expanding not only within Korea but also internationally.
Moreover, providing opportunities for various indie artists to enter the international market is essential for Korean music to engage with the world in a more diverse manner and to establish a new foothold. We are also leading projects that facilitate the overseas expansion of attractive domestic indie artists through concert planning and collaborations with international artists.
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plutomobile.inc
Game
- Plutomobile was founded in June 2016 to develop and deliver fun, high-quality games and apps from the three core values of TEAM, USER and VALUE. Rather than responding to a changing game ecosystem at that time, we will explore the intrinsic fun of games and deliver new experiences to develop products.
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WORLDoor
Broadcasting Immersive Content Other
- Media Production