Company
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B4PLAY
Game Startup
- Data enterprise in Game industry
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SOULX Co., Ltd.
Startup Immersive Content
- SOULX is a company founded in 2019 to give freedom of space and expression to all storytellers in the world. Based on its patented XR technology and differentiated concept and worldview, SOULX uses virtual space to provide immersive “soulware” solutions and content optimized for the metaverse era.
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Sunwoo & Company Inc.
Character Animation
- Sunwoo & Company is one of the most recognized family entertainment and lifestyle brand companies in Korea.
Tracing its roots back to as early as 1974, we have a strong track record in producing top-quality animations. Based on our experience and expertise, our business now ranges from content creation to distribution, character licensing, merchandising, and brand management.
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Mandoo Games Co., Ltd.
Game
- Mandoo Games is a board game design studio and publishing company in Korea. We have been focusing on strategy game with fresh mechanic and eye-catching look for family gamers. We're a small group of the experts in this industry. Our vision is to introduce beautiful, fun family games again and again, so making many fans in worldwide who're looking forward to seeing our next projects.
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Grafizix Co., Ltd.
Broadcasting Character Animation Immersive Content Other
- GFX has developed and produced qualified TV series animations which entertain children based on educational purposes.
With animation IPs, Mind Blowing Breakthroughs, FrienZoo, GFX produces family musicals, interactive performances, exhibitions, and VR contents. Producing educational V-tuber contents using AR techniques, holographic films, media façades, smart toys with 5G, GFX approaches to position as convergence contents production company in Edu-tech market.
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PIAspace Co., Ltd.
Startup Immersive Content
- Utilizing multi-modal artificial intelligence technology that integrates temporal intelligence and linguistic intelligence, the system analyzes CCTV, drone footage, and robot footage in real-time to automatically detect abnormal situations.
Domestic Demonstration Projects:
Public Sector: Gwangjin District Office, Songpa District Office, Daegu Public Facilities Management Corporation, Incheon Port Authority
Contracts with Domestic Physical Security Providers:
KT Telecop: Coupang Logistics Center, Ecopro, Geumyang, etc.
Overseas Demonstration Projects:
Sembcorp (Singapore)
KABAM Robotics (Singapore)
Ross (USA)
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DAESEUNG INTERCOM CO., LTD
Other
- In the age of new millenium, we will confront more rapid change of new technology for the upcoming 10 years than what we saw over the past one century. We, DAESEUNG INTERCOM, have made our best efforts to become the best in the industry. We promise that we will keep moving rorward to become a leader in electronics and entertainment industry, empowered by the development of and investment in new and emerging technology.
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Production GOGEUM Co., Ltd.
Music Startup Immersive Content
- Production Gogeum began with the goal of bridging the gap between various music genres and the public. Expanding its reach to include music distribution and entertainment, striving to contribute to the diversity of Korean popular music and the global success of artists across different genres.
Developed and managed by us, SOUND PRESS serves as a comprehensive music distribution platform for over 3,400 artists to exhibit their dreams, having released approximately 7,000 music tracks globally.
With the increasing purchasing power and loyalty of K-POP fans abroad, we plan to launch SOUND POUCH, an investment platform for sound recording rights that enables fans to support their favorite idols/artists and receive returns, with our initial target being the Asian market.
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ILSNG METAL FREE
Game
- We have been developing and producing game machines and various products for about 26 years in Korea.
Especially, in the field of game development and manufacturing, we have made products that are more complete than other development manufacturers.
We have already started to develop products with 4 product groups. We have already participated in this small domestic exhibition (Play Expo). We have already negotiated local production with Chinese companies through localization.
With this in mind, we will develop more differentiated game machines to lead the revitalization of the domestic game industry, and further promote the development of domestic contents through overseas advancement.