Company
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GRIMAE Co.,Ltd.
Animation
- GRIMAE Co,.Ltd. is engaged in various product business along with planning and production of character, animation, mobile game, webtoon contents from 2013. In particular, we will create profit models for the content commercialization business, and we will pursue more merchandising and content businesses with various types of partners.
The main contents of Jeju Island Black Pork 'Eungkka' and the animation for theater robots 'Gassen Daejeon(COLOSSUS STONE)', which is a motto of 'Dolharbang(A uique of Jeju Island), are increasing the competitiveness with the characteristic content of Jeju Island in the growing cultural contents industry.
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h CREATIVE GROUP
Broadcasting Character
- h CREATIVE GROUP is a comprehensive creative company
that spans the full spectrum of content production,
including film production, character and emoticon development.
We are an optimized organization where
“people of diverse colors” come together
to deliver our clients’ messages in the most creative and flexible ways.
Backed by strong in-house production capabilities,
we have experience in producing feature films
and possess a wide portfolio of original scenario IPs,
developing story-driven creative strategies
targeting both domestic and global content markets.
In addition, through our proprietary brand Philip Paker,
we operate a character licensing business
that expands into fashion and cosmetics.
Rooted in technology, artistry, imagination, and execution,
h CREATIVE GROUP continues to grow as a creative studio
that leads the way in delivering content demanded by both the era and the market.
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KT ENA
Broadcasting
- Starting as "SkyHD" in 2003, SkyLifeTV was the pioneering company in Korea to open up the era of 24-hour HD broadcasting. Now, it is the leading MPP in the market, launching 13 stations including world's first ever 3D and UHD channels, becoming the forerunner of technology in Korean broadcasting industy. SkyLifeTV's prime mission statement is entertaining the viewers. With this goal in mind, we create over 200 hours worth of original contents in collaboration with international partners, presenting them to the viewers through 6 channels such as entertainment-focused channels ENA and ENA PLAY, and premier curatorial channel ONCE.
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dstrict Korea
Immersive Content
- d'strict is a design and art company that creates innovative spatial experiences by developing content with digital media technology. Since its establishment in 2004, our company has continuously evolved along with technological advancement. Today, d'strict offers 'Commercial Service' that provides customized content upon each client’s request as well as 'Art Service' using self-produced content.
d'strict's strength lies in the ability to produce content based on a comprehensive understanding of digital media technology. Based on our visual creativity and the finesse in fusing content with digital technology, our experts across the field, from content planning to visual/motion/graphic design, system design/spatial integration, software development, and operations management, work harmoniously to provide a total business solution.
With our unrivaled content development prowess paced with fast-changing digital media technology, we are expanding our services globally. d'strict offers a variety of B2B services, including the licensing of sophisticated media art content through LED.ART, which is highly adaptable to the ever-advancing digital display landscape. After introducing ARTE MUSEUM, our immersive media art exhibition space in Korea in 2020, we have expanded it to major cities worldwide since 2022. Recently, we launched Arte kids park, an experiential media art playground, further broadening our B2C offerings. We are also extending our services from commercial design to art through initiatives like d'strict Art Project and DOOH-based advertising media business.
d'strict's journey to create innovative spatial experiences with digital technology continues.
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Danielstone Publishing
Other
- Founded in 1994, Danielstone Publishing is a comprehensive publishing company with the mission of publishing books to help shape life’s meaning and purpose to its readers. To date, the types published by the company include books on humanities that explore current events while inspire readers to think and act, non-fictions that provide comfort and strength to life, books on young adults that promote independent thinking with creative solutions, and children’s books that cultivate dreams, passions, and wisdom.
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ANITREE
Character Animation
- We operate an animation-based YouTube channel, planning and producing video content centered on our self-created character IP. This IP features series that blend emotional storytelling and playful imagination, targeting audiences in their teens and twenties. Leveraging the competitiveness of our content, we are expanding into merchandise production and licensing businesses. As a content startup, we actively seek opportunities for global expansion and collaboration based on our IP.
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Jaye Entertainment Co., Ltd.
Broadcasting
- Jaye Entertainment Co., Ltd. focuses on the media image field including multimedia mainly among the many existing content business companies in Korea, so that the unreasonable elements arising from the existing content distribution transactions are treated as sound and reasonable It is a company that has led to the distribution stage. We understand the needs of content holders and content users precisely and provide content, and realize seamless content distribution services through direct and indirect investment. Based on the network and expertise of the existing media field, we have the ability to carry out reliable projects.
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Komuse Co.,Ltd.
Game Immersive Content
- Since its establishment in 2006, our company has been dedicated to the development and domestic manufacturing of arcade game machines. Our developed and manufactured games are designed to be enjoyed by families and friends, and are installed and operated in Family Entertainment Centers (FECs), theme parks, theaters, supermarkets, bowling alleys, restaurants, and amusement parks around the world.
With a focus on differentiated, creative ideas and outstanding product development capabilities, we design all of our games through 100% in-house R&D and are committed to exporting them to global markets. Our primary export markets are the U.S. and Europe. As the U.S. is the core market for the arcade game industry, we are focusing our development efforts on creating games specifically for the U.S. market.
Key consumers in the amusement game industry (distributors and arcade operators) actively participate in trade shows to source products that meet the unique cultural and market needs of different countries and regions. These customers prefer high-revenue-generating games and are looking for games that comply with local regulations and market conditions. Therefore, we focus on actively promoting our games and introducing them as the products demanded by distribution channels. Additionally, by distributing directly to global markets, we strengthen our product and price competitiveness and strive to maximize sales and profits. Moving forward, we will continue to grow in the global market with our innovative, high-quality games.
We perform all R&D processes from planning, development, testing, and production of amusement games in order to turn ideas into products. Our team works to acquire new technologies and create innovative, market-leading games. "Key Master," "Pixel Chase," and "Power Roll" are our proud results.
Our workers possess specialized skills and knowledge in building amusement game machines, with most of them having over 10 years of experience in the industry. We maintain long-term relationships with reliable raw material supply chains and part manufacturers, which enables us to produce high-quality and reliable games.
