Company
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NeedsLab Global & Culture Co. , Ltd.
Broadcasting Music Other
- We are a music production, planning, marketing, performance, and management company established on August 09, 2019, and we are marketing all-rounds (singer, sound source, artist, actor) for K-pop content and entertainment using our various SNS platforms.
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Studio Bigcity
Broadcasting Startup Immersive Content
- Studio Big City is a hands-on content producer that encompasses broadcasting and online,
applying new planning methods and profit structures to actual projects.
The business model that connects content and e-commerce is already in progress, and we have prepared for production so that one content can be used on various channels.
Sponsorship and commerce-linked content are currently being promoted through co-production with platforms in China.
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DALCOMSOFT
Game
- DALCOMSOFT launched SUPERSTAR SERIES targeting the global market in 2014, and it is a Rhythm Game developer that services a unique K-POP IP
encompassing all major domestic Entertainment companies.
We aim to become a specialized development company linking Game and Entertainment industries, striving to create newer and more entertaining games.
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HyperEpic Co.,Ltd.
Broadcasting Startup
- "Short but Impactful – Ushering in a New Era of Content."
"PICK MORE, WATCH MORE"
Born from a strategic partnership between KOSDAQ-listed Corpus Korea and Bamboo Network, Korea's No.1 short-form production company, HyperEpic is a next-generation global platform startup leading the short-form drama revolution. With bold, concise, and compelling content, HyperEpic is setting the trend in the fast-evolving world of short-form media.
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Electural
Character Cartoon Animation Startup
- Electural is a creative studio engaged in the production and licensing of entertainment and educational content based on its own original character IP.
[ Business Area ]
- Original IP development
- Animation and new media content development
- Educational content development
- Licensing business
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AuroraFive
Startup Immersive Content
- AuroraFive operates 'FUZ', a global gifting platform for fandoms available as a mobile app.
The service enables fans around the world to easily send digital gifts and messages to their favorite celebrities from their home countries.
FUZ is expanding its reach to a wide range of global talents across various industries, including K-POP, J-POP, esports, creators, authors, and more.
By leveraging cross-border gifting infrastructure without international shipping, a direct communication system between fans and celebrities, and AI-powered fan behavior analysis and personalized recommendations, 'FUZ' is rapidly growing with service coverage across 36 countries, particularly in Japan, Taiwan, and Southeast Asia.
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AG entertainment
Broadcasting Music Startup Immersive Content
- We, AG Entertainment, produce KPOP-based content 'Content Village' (https://www.youtube.com/@contentsvillage) Listen Page' and own 100% IP. We also use 'Star Love' Hi for the development of the Trot genre. There are singers belonging to Yang ‘Kim Ho-yeon’.
Through over 20 years of activity in the industry, we are building a new ecosystem of entertainment through BM that combines IP and content through collaboration with infrastructure network and fandom platform 'Stardom'.
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LIMFACTORY
Game Character Animation
- LIMFACTORY is a cultural contents company that encompasses character creation, animation planning and production, and game software development Based on the experience and know-how of professional creators with 15 to 20 years of experience, we are pioneering a new model for character business.
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MEGATALKKOREA
Broadcasting Game Startup Immersive Content
- Live Event Platform Company
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.
Based on a platform where anyone can participate in gamified quizzes and polls in real-time using their smartphones, we are pursuing a global "Agreement Rate Game" content business that prevents confirmation bias and resolves social conflicts through our unique technology.
