Company
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Broadcasting
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Immersive Content
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MEGATALK.KR
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Interactive Platform for Talk show and Event.
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.
Megatalk Korea develops cutting-edge platforms that support large-scale, real-time gamification quizzes and voting for broadcasting and live events. Our proprietary technology, officially certified by the Institute of Information & Communications Technology Planning & Evaluation (IITP), is capable of handling 1,000,000 concurrent users seamlessly.
At the heart of our content strategy is the "Agreement Rate Game," a unique psychological format where success depends on how accurately participants can predict the collective mind of others. Beyond simple entertainment, this "psychological sport" u
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Broadcasting
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Startup
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Story
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Other
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HAKY ENTERTAINMENT
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Aim High, Be Youth
Fresh energy, originality, bold challenges, and endless possibilities define the spirit of youth—the values we continue to pursue.
We share the voices and stories of the Now Generation, believing they can inspire people and create meaningful connections across cultures.
Our company is led by professionals with over 10 years of experience in global business, artist management, and content planning and production. Through a strong global network and industry expertise, we provide integrated entertainment solutions spanning planning, production, management, and international business.
By embracing change and staying ahead of cultural trends, we create innovative content and sustainable business opportunities. Guided by the spirit of youth and professional excellence, we are committed to expanding into global markets and inspiring audiences around the world.
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PAINTPAM INC.
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PaintPam is an interactive content and game development company built on its own screen paint manufacturing technology. Founded in 2015 and based in Daejeon, Korea, we produce projection screen paints (SPG, SPW, SPF) that turn any glass, wall, or floor into a display.
Our core strength is space-tailored game and content development. By combining proprietary screen paint and projection technology with interactive solutions, we create experiential games optimized for each space. We specialize in arcade games and event content powered by portable projection—delivering immersive, freely deployable game environments anywhere.
With 500+ projects across exhibitions, events, and education, PaintPam offers a one-stop service from screen paint manufacturing to content and game development. Guided by our vision of "changing the world through paint," we are shaping a new digital play culture.
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Broadcasting
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Character
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Animation
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Episode Company Co., Ltd.
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As of April 2026, Episode Company Co., Ltd. (KOSDAQ: 317530) is a publicly listed content IP company in Korea and the new corporate name of former Carriesoft Co., Ltd. (October 2014–February 2026). The company develops and commercializes IP while producing and investing in 3D animation, live-action films, and television dramas.
Since October 2014, the company has received the Presidential Award in the Character Category at the Korea Content Awards and was listed on KOSDAQ in October 2019.
Episode Company operates its own animation studio, which produced and released theatrical animated films such as Carrie and Super Kola and City of Delivery in Korea and China. The company also develops animation series for TV and OTT platforms.
Episode Company owns subsidiaries including Ace Factory, Studio Episode, and Carrie TV, and distributes its content and IP through partnerships with distributors, video platforms, and broadcasters worldwide.
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Broadcasting
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Character
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Cartoon
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Animation
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Music
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Other
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YOUNG AND CONTENTS CO.,LTD
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Broadcast contents distribution company.
YOUNG and CONTENTS CO.,LTD is distributing Korean broadcasting contents to worldwide. YC’s CEO Mr.Lee Hyo Young had worked for KBS Media for more than 26years as a head of Global Marketing Dept., etc. After having worked as a CEO for Hunus Entertainment which is a drama production and management company for 2 years, then he established his own company.
So he has been selling a lot of Korean dramas and other k-wave contents like music , webtoons to many countries.
Business Fields - Broadcasting Contents Distribution, Webtoons Distribution, K-POP Star Goods Distribution, K-POP Concert, Format, etc.
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Broadcasting
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Character
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Other
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neez.n Corp.
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neez.n Corp. is a media content company that develops original IPs at the core of its business, spanning broadcast content and character IP, with strong potential for genre expansion and diversified revenue streams.
Starting from empathy and leading to immersion, we create compelling content (Make), connect fragmented media traffic into an integrated ecosystem (Connect), and foster emotional engagement between content, audiences, and creators (Share). Through this process, we generate value that goes beyond market needs (Create).
Leveraging our original IPs, neez.n produces and distributes broadcast content including variety shows, dramas, and short-form formats, while expanding character IPs globally through licensing and merchandising. Our key IPs and business portfolio include:
‣ Media Platform “Amelicano”: A K-culture community supported by a 1.1M fanbase in Indonesia
‣ Production Label “Karamel Studio”: An original content production label connecting ‣ Korea and Indonesia throu
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