Company
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GonggamoreContents inc.
Game
- Gonggamore Contents inc. is a leading game development company in the Gyeongnam region and successfully entered the domestic game market in 2023, achieving the number one paid game on the Korean App Store and Google Play Store with the game "Defenden". In 2024, we were selected as a Korean game developer for the Google Play Store's Indie Game Accelerator (IGA), and we are working to expand into the global market.
Based on our diverse game development experience and know-how, we provide all the services required for game development, from game development to publishing and game education, and we are contributing to the development of the game development industry by discovering talents in the Gyeongnam region through game jams.
Ultimately, we aim to grow into a creative platform that provides all the services needed for game development.
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YTN
Broadcasting
- YTN is Korea's leading news channel that was the first in Korea to broadcast 24-hour news channel. In a rapidly evolving society, we believe that ‘news’ is a vital source of information and competitiveness. As a news channel that is committed to deliver accurate and timely news to viewers regardless of time and place, we continuously adapt to the ever-changing media landscape through change and innovation.
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Y.GRAM
Character Animation Startup Immersive Content
- Y.GRAM Co., Ltd. is a specialized web3 content company that develops meta-animation and meta-games using content IP and seeks to enter the global market based on the web3.0 fandom community. It owns the meta-content rights for approximately 200 K-character IPs and has two projects in joint production with the Korea Educational Broadcasting System (EBS), 'AEKO & FRIENDS' and 'Dr.EGG'. Each project is themed on math education and the environment.
Based on web3 content and fandom communities, Y.GRAM is looking for partners who want to enter the global market together with Y.GRAM.
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Pocket Memory Co., Ltd.
Game Immersive Content Other
- A creative content company that expands experiences and conveys stories through digital technology.
◆ Main business areas
ㅇ AI : AI smart kiosks / AI virtual fitting apps / AI voice recognition systems, etc.
ㅇ AR/VR : AR games / AR smart factories / AR maintenance support solutions / AR experience content, etc.
ㅇ Metafactory (Smart Factory) construction : Hyundai Motor Group Innovation Center in Singapore(HMGICS), etc.
ㅇ Virtual Human : Deepfake technology, etc.
ㅇ Generative AI : AI webtoon community / GPT+NLP-based AI characters, etc.
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NdevGames.Inc
Game
- 'Ndev Games' is a development studio formed by people who enjoy playing games. They have developed the mobile platform ‘Weapon Summoner’ in the survival adventure genre, which is currently being serviced in Korea, and are in the process of developing ‘Fatal Claw’, a project in the metroidvania genre for PC and console platforms. With a wealth of development experience, they aim to create high-quality games that can be enjoyed by users around the world, regardless of age, language, or region.
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HYBE
Broadcasting
- HYBE, formerly known as Big Hit Entertainment, is an entertainment lifestyle platform company that innovates the music industry under the mission “We believe in music”. The company was listed on the KOSPI Market of Korea Exchange (KRX) in October 2020. HYBE has established its business ventures in entertainment lifestyle upon three pillars. The label division brings creatives centered around music and artists such as BTS, TOMORROW X TOGETHER, SEVENTEEN, ENHYPEN and ZICO. Solution operates specialized business units for video content, IP, learning and games. The platform division connects and expands all of HYBE’s contents and services. Based on organic operations and synergies created in each field, HYBE aims to create top-notch content, expand fan experience, and make a difference for anyone who enjoys a music-based entertainment lifestyle.
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KBS Media
Broadcasting
- KBS Media was founded in 1991 and has been actively licensing international and domestic rights of contents, distributing VOD contents, importing and dubbing foreign programs and carrying on various other businesses related to contents.
KBS Media exported a drama series ‘Winter Sonata’ to Japan in 2003, first in Korean drama
history, contributing to the expansion of Korean Wave in Asia. Since then, through global contents markets, KBS media expanded its market to Europe, Middle East, Latin America and Africa, to become the leading central force of Korean Wave phenomenon.
KBS Media's merger with KBS Internet in July, 2011 has enabled the company to expand its distribution network to new media platforms such as PC, IPTV, Smart TV, and mobile devices. Consolidation of online and offline distribution is creating synergy and increasing profit to the company and enables KBS Media to be unrivaled in contents distribution.
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LEARN KOREAN IN KOREAN
Startup Immersive Content Other
- We operate an innovative online Korean language education platform that includes 100% Korean immersion video lectures, assignments, and an AI Korean tutor. We have 210,000 YouTube subscribers. Recognized for our expertise and potential in Korean language education, we were selected as an OpenAI collaboration partner in March 2024.