Company
-
boxmedia
Broadcasting
- BOXMEDIA, established in 2009, has produced over 3,000 television programs over the past 16 years, including some of South Korea’s most widely viewed shows such as Hidden Singer, Live Info Show, and Love Interference. The company also organizes more than 50 concerts, fan meetings, and music shows annually, maintaining ongoing partnerships with major entertainment agencies.
Expanding beyond its legacy broadcast business, Box Media has successfully entered the new media landscape. Its original YouTube variety series “차린건 쥐뿔도 없지만” (“Nothing Prepared”) has become one of the nation’s top-performing channels, surpassing 4 million subscribers and achieving over 470 million cumulative views.
-
Electural
Character Cartoon Animation Startup
- Electural is a creative studio engaged in the production and licensing of entertainment and educational content based on its own original character IP.
[ Business Area ]
- Original IP development
- Animation and new media content development
- Educational content development
- Licensing business
-
chungdahmmedia, Inc.
Game Character Cartoon Animation Music
- Chungdahm Media Inc., an affiliate of 'Chungdahm Learning’ which is Korea's leading ESL company, started with creating storytelling content that organically combines language and art to promote creativity. We are producing a various type of contents targeting the short-form content market. We are developing creative storytelling contents by our international members of talented writers, professional musicians of various music genre and excellent animators. This is how we can make content with a wide variety of genres of stories, music, and artistic styles.
-
AuroraFive
Startup Immersive Content
- AuroraFive operates 'FUZ', a global gifting platform for fandoms available as a mobile app.
The service enables fans around the world to easily send digital gifts and messages to their favorite celebrities from their home countries.
FUZ is expanding its reach to a wide range of global talents across various industries, including K-POP, J-POP, esports, creators, authors, and more.
By leveraging cross-border gifting infrastructure without international shipping, a direct communication system between fans and celebrities, and AI-powered fan behavior analysis and personalized recommendations, 'FUZ' is rapidly growing with service coverage across 36 countries, particularly in Japan, Taiwan, and Southeast Asia.
-
Rian Soft Inc.
Game Character Startup Immersive Content
- RianSoft Inc. is shaping the future of content through technology that understands human emotions.
Leveraging generative AI, we develop a wide range of emotional content solutions — from fortune-telling and tarot-based experiences to emotion-recognition-driven interactive videos. By combining philosophical characters, immersive storytelling, and natural language interaction, we create content that goes beyond information to deliver comfort, empathy, and emotional connection.
-
AG entertainment
Broadcasting Music Startup Immersive Content
- We, AG Entertainment, produce KPOP-based content 'Content Village' (https://www.youtube.com/@contentsvillage) Listen Page' and own 100% IP. We also use 'Star Love' Hi for the development of the Trot genre. There are singers belonging to Yang ‘Kim Ho-yeon’.
Through over 20 years of activity in the industry, we are building a new ecosystem of entertainment through BM that combines IP and content through collaboration with infrastructure network and fandom platform 'Stardom'.
-
LIMFACTORY
Game Character Animation
- LIMFACTORY is a cultural contents company that encompasses character creation, animation planning and production, and game software development Based on the experience and know-how of professional creators with 15 to 20 years of experience, we are pioneering a new model for character business.
-
GOMAJEOSSI CO., LTD.
Character Animation
- Our company is a character content development company and has participated in the character development of companies and government offices such as the mascot character of the Pyeongchang Olympics and the Korea Tourism Organization. Currently, we are launching the character content "Goma Post Office" developed by our company and planning domestic and foreign exhibitions, developing goods designs, networking with buyers, SNS activities, and actively marketing through offline events to position the brand.
-
MEGATALKKOREA
Broadcasting Game Startup Immersive Content
- Live Event Platform Company
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.
Based on a platform where anyone can participate in gamified quizzes and polls in real-time using their smartphones, we are pursuing a global "Agreement Rate Game" content business that prevents confirmation bias and resolves social conflicts through our unique technology.
-
Takeone Studio
Animation
- TAKEONE is the content-convergence company pioneering
a new genre of pop culture through combination of various cultural genres
TAKEONE is currently developing a cinematic game genre that combines storytelling elements of video content
with profitability of games and aspires to be Asia's leading cinematic game company with quality content.
To achieve our goal, talented people from different background are creating synergy by establishing a strong production alliance.
Pioneering towards a new cultural genre is not an easy task. However for TAKEONE, creating content is an opportunity
that link us to the new world, milestones we portray, and a daring challenge we take towards the world unknown.
Journey to New Content Experience, excitement about the content you are watching for the first time.
We would love to bring this experience to the broader audience enjoying our games and other content.
To lead the market trend, we will cherish the process of constantly communicating and interacting with our content consumers.
In such process, we strive to ensure that succeeds in his/her respective role, and fully enjoys the opportunities and results of growth.