Company
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TEAM C INC.
Other
- 1.Name & Meaning
Calobye (칼로바이) is a wellness and nutrition brand. Its name is a combination of “calorie” and “bye,” symbolizing a farewell to unwanted calories and embracing a healthier lifestyle.
Business & Products
Calobye offers a wide range of health-supplement and nutrition products, especially focused on weight management, fitness, and wellness:
<Dietary supplements>
green tea catechin + probiotics capsules to support body fat regulation and digestive health.
<Protein products>
protein shakes, including “Perfect Power Shake” in various flavors, to support muscle maintenance and nutritional balance.
<Performance and energy supplements>
amino acids (e.g. EAA 7000), arginine, and other function-oriented formulas.
<Health-oriented shots and functional foods>
2.Brand Philosophy & Positioning
'Empowering a sustainable diet'
Rather than promoting extreme dieting, Calobye emphasizes a more balanced and enjoyable way to manage weight and health.
'Functional nutrition'
Their product line doesn’t just cover “diet pills,” but spans performance, recovery, sleep, and daily nutrition.
'Quality & trust'
The company is structured as a serious health-supplement retailer, with proper business registration and reported nutritious supplement–labeling compliance.
3.Market & Distribution
We operate a dedicated online store (their official website) where most of their products are listed.
We also sell via other platforms including Coupang, Naver.
Our international reach: At least some of their products are available on overseas shopping sites for export/distribution.
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IPXHOP
Music Startup Immersive Content
- @@Company Overview@@
The Company operates an open-market platform based on intellectual property (IP) trading, where artists’ music content is productized and sold to consumers.
While the platform is structured similarly to an e-commerce marketplace, it differs from conventional consumer goods platforms in that it deals with intangible intellectual property assets whose value can grow over time.
In addition, IP transactions are conducted entirely online without physical delivery,
ensuring both efficiency and scalability in content distribution.
@@Service Structure and Key Features@@
- IP productization through in-house music production or discovery of promising content
- Sale of producers’ rights (neighboring rights) to consumers
- Consumers acquire partial ownership rights in the content by purchasing IP
- A portion of monthly copyright revenues is distributed to IP holders
- A win-win structure where producers recover production costs early, artists gain greater exposure, and consumers secure a stable revenue model
@@IP-Based Product Expansion and Business Direction@@
Building on its experience operating an intangible IP trading platform, IPXHOP is progressively expanding into IP-based physical product commercialization.
Leveraging its accumulated expertise in IP planning, management, and licensing, the Company is expanding into physical product categories such as food & beverage and lifestyle consumer goods by utilizing well-established character and content IPs.
Rather than focusing on direct B2C sales, IPXHOP’s core strategy is a B2B-oriented model centered on product co-development, supply, and export partnerships.
Through this approach, IPXHOP aims to establish a scalable IP business model that connects
intangible IP trading → IP-based product commercialization → global B2B distribution.
@2Vision@@
- To present an innovative business model that converges culture, arts, and finance
- To foster fandom-driven ecosystems where fans and artists grow together
- To evolve IP from a consumable asset into an expandable business resource,
growing into a global IP platform that connects content with diverse industries
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UNIVR Co., Ltd.
Game Startup Immersive Content
- UniVR Co., Ltd.: Revolutionizing Fitness through Gamification
UniVR Co., Ltd. is a premier digital healthcare company dedicated to the vision of "Making Exercise Fun and Sustainable." We specialize in game-based digital fitness solutions that merge proprietary IoT hardware with immersive interactive content. Moving beyond traditional workouts, we create a dynamic environment where users actively engage with virtual worlds to manage their health.
With headquarters in Korea, in-house manufacturing, and our U.S. subsidiary DETS FITNESS Inc. in Silicon Valley, UniVR is leading the global market with the following core innovations:
[Key Products & Services]
·DETS Bike: More than just an indoor cycle, this is a "Metaverse Gaming Bike." Equipped with a specialized gaming controller (joysticks, buttons, triggers) and non-intrusive heart rate sensors on the handlebars, users can control game avatars and use items while pedaling, delivering a truly interactive gaming workout.
·DETS Boxing: A "Rhythm Action Fitness" solution powered by music and light. The system syncs with a rhythm game app, lighting up LED pads to the beat. Users strike the targets in time with the music, combining stress relief with an effective cardio workout.
·Digital Twin Smart Tourism: A next-generation immersive platform utilizing the world's first Gaussian Splatting-based 3D restoration technology. We recreate real-world tourist landmarks in a hyper-realistic virtual space, allowing users to experience travel and sightseeing while exercising on bikes or steppers indoors.
At UniVR, we bridge the gap between technology and wellness, creating a world where staying healthy is as enjoyable as playing a game.
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ELTV Inc.
Broadcasting
- We are a production company specializing in broadcasting programs and were established in 2005
I'm producing broadcast programs, entertainment, documentaries, documentary films, and promotional videos
In particular, he mainly produces food culture-related contents such as food contents, food documentaries, and food shows Korean Rhapsody Series Korean Pork Belly Rhapsody, Korean Cold Noodles Rhapsody, Korean Beef Rhapsody, Jjajangmyeon Rhapsody, Korean Fried Chicken Rhapsody Production ,K Food Show <A Nation of Taste > Series: Making <A Nation of Kimchi>, <A Nation of Banchan >, <A Nation of Broth >
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Even Ent Co., Ltd
Broadcasting Character Immersive Content Story Other
- Even ENT Co., Ltd. is a comprehensive entertainment company that aims for content that anyone can enjoy such as "Dream", "Hope" and "Love", and its main business is drama, film, and entertainment content.EvenENT is a group of content experts for more than 20 years and was founded in December 2022 to contribute to creating creative pop culture with a systematic system for cultural content planning and development.In the rapidly changing era of the 4th industry, creative contents with competitive storiesEvenENT is an international co-production company that specializes in producing content that everyone likes and can be enjoyed as drama and entertainment content that can be the center of the domestic and foreign cultural content industry.EVENENT will grow into a global content company loved around the world.
Evenent is a content creation company that adds technology to warm stories to expand emotions. We design a multi-IP world that connects emotions, empathy, and brands across dramas, entertainment, and virtual IP.
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Lezhin Entertainment, Inc
Cartoon
- Lezhin Entertainment is a global content powerhouse, champions the motto "FUN, GLOBAL, RESPECT." Managing ten webtoon platforms across nine languages, including Bomtoon and Lezhin Comics. We are actively expanding our IP through film and drama adaptations of popular webcomics like "High School Boy" and "Immortal Days".
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BEENCENT Co., Ltd.
Broadcasting Startup Immersive Content Story Other
BEENCENT Co., Ltd. is a creative production company
founded on the power of storytelling and the expansion of immersive universes,
starting from Asia and reaching the global market.
We go beyond producing completed content.
Across film, drama, OTT series, animation, webtoons, games, the metaverse,
and AI-powered content, we continuously create expandable IPs and story universes,
growing toward becoming a global IP studio.
BEENCENT is more than a production company.
We aim to establish ourselves as a “Global IP Universe Studio”
that builds worlds through stories.
Starting from Asia,
Beencent is expanding onto the global stage,
evolving into a next-generation global content hub
where diverse cultures and fandoms converge.
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IMAGINUS Co., Ltd.
Broadcasting Immersive Content
- Beyond the boundaries of existing media, genres, and regions,
As a creative group that plans new content,
Imaginus creates state-of-the art content with universal emotions. Harnessing the top creators, writers and directors in Korean entertainment within its 10 subsidiary labels, Imaginus is a one-stop studio and creator collective bringing the most anticipated projects coming out of Korea.
CEO Jinnie Choi is a trailblazer within Korea‘s entertainment industry. Having been the inaugural CEO of Studio Dragon, and holding the position for five years, she executively produced some of Korea’s biggest tv dramas. Imaginus continues to create the most anticipated titles under her leadership. 2025 saw titles such as “Tempest” and “Typhoon Company” debut, while Imaginus started 2026 strong with "Can This Love be Translated?" with "East Palace" and "Show Business" set for release as well.
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WHYNOT MEDIA
Broadcasting Character Animation Startup Other
- Expand Your Story, WHYNOT MEDIA
WHYNOT MEDIA is a global multi-genre studio creating stories across all genres to support the expectations of the global audiences.
Since the establishment in 2016, 147 IP titles have been produced, <Best Mistake>, <Light on Me>, <BITCH X RICH> are being some of the most popular originals.
In addition to our drama, entertainment, and animation businesses targeting digital and OTT platforms, we are actively engaged in collaboration with various brands and the players of global content market.
WHYNOT MEDIA will bring you the stories you want to hear wherever you may be.
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EUNHUHOLDINGS
Character Animation Fashion Startup
- EUNHUHOLDINGS, founded in 2018, is a creative powerhouse specializing in OTT series and film and animation production. We are working on a production with the aim of simultaneous worldwide release for 3D animation IMAX theaters in 2028.
We combine original storytelling with branded products — from premium graphene dress bags to cosmetics — to create unique cross-media experiences.
Our journey began with the world’s first graphene dress bag in 2020, produced in collaboration with renowned artists and designers. Today, we go beyond products: we are building a global pipeline of original film and animation IP, connecting audiences through innovative O2O (online-to-offline) strategies and OSMU (one-source multi-use) products.
At EUNHUHOLDINGS, we pioneer the MAPS model (Movie After Product Synergy) — launching character-driven products first, then releasing the film or animation to amplify brand impact and generate powerful synergy across markets.
Our mission is simple: to create content that moves the world and products that let fans bring that story into their everyday lives.
