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ROKMEDIA Co. LTD
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Founded in 2003, Rokmedia Co., Ltd. is an IP-based content company specializing in the planning, production, distribution, and commercialization of web novels and webtoons.
With a portfolio of more than 3,000 original IPs across fantasy, wuxia, romance, and romance fantasy, Rokmedia continues to develop high-potential stories based on proven storytelling and established fanbases. Major IPs include Again My Life, The Judge Returns, Infinite Mage, Latna Saga: Survival of a Sword King, and The Monster Duke’s Contract Daughter.
Beyond publishing and distribution, Rokmedia actively expands its IP into TV series, films, animation, short-form content, games, audio content, and merchandise through its OSMU strategy, growing into a global content company.
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Immersive Content
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JOSEON LAB
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JOSEON LAB is a content marketing company that combines AI technology with strategic content planning to communicate brand value with clarity and impact.
We provide integrated marketing solutions spanning brand strategy development, video and short-form content production, design, character IP-based content, and social contribution campaign planning.
Working with large corporations, mid-sized enterprises, and startups, as well as local governments, public institutions, and educational organizations, we partner with clients across the entire brand communication process, from concept and production through to distribution.
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MUNHAKDONGNE Publishing Corp.
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Munhakdongne Publishing Group started with publishing literature, and now we present a wide variety of publishing areas including general non-fiction, art, self-help, pop science, life-style and comics. Munhakdongne Publishing Group currently consists of 8 imprints and subsidiaries, publishing 500 new books every year.
Through Munhakdongne Novel Award and Munhakdongne New Author Award serving as a gateway for young authors, we have been discovering the best writers in Korea including Kim Young-ha, Eun Hee-kyung, Cheon Myeong-kwan, Kim Un-su, Cho Nam-joo, and Chang Kang-myoung. By awarding writers with Young Author Award and Kim Seung-ok Literary Award, we encourage writers on their work, while striving to present great Korean literary works overseas. As a publisher that many producers, creators are paying attention to, it has various IPs from literature to genre literature like horror, mystery etc and introduces attractive and IP every month that captivates children and adults.
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Music
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Immersive Content
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Other
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EG Musical Company
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At EG Musical Company, we are committed to leading the performing arts culture and presenting Korean original musicals to audiences worldwide. Our focus lies in the creation of original musicals and fusion performance intellectual properties, integrating advanced art-tech elements such as projection mapping, holograms, and 3D immersive sound to deliver compelling and immersive stage experiences. In addition to production, we develop OSMU content, manage arts and culture education programs, and oversee corporate cultural performances and events.
egmusical23@naver.com
Rooted in Korean sentiment, our works address universal themes that resonate across all ages and cultures. Our portfolio encompasses a broad spectrum of intellectual properties, ranging from intimate small-theater productions to large-scale musicals, including family, youth, and children’s works. We also actively engage in the development of youth arts education content and participate in public cultural initiatives.
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Broadcasting
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Character
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Animation
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Brain Inc.
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Brain Inc. creates, produces and distributes the preschool 3D animation IP "TOTOPANG." Characters, story, visuals and all music are 100% self-owned, with 4 copyright registrations and 7 trademark applications — clean rights, ready for licensing and merchandising.
Its core strength is a low-dialogue design: songs and visuals carry the story, so it airs anywhere without dubbing, keeping localisation costs minimal. Seasons 1-2 are complete — 52 episodes (10 min, FHD) with EN / Bahasa Indonesia / LatAm Spanish subtitles; Season 3 in production.
A lean in-house team handles development, production, mastering and sales. Since operations began June 2026 we have signed deals in the US, India and Korea plus worldwide in-flight — four windows validated in two months.
Broadcasters and platforms now approach us first — a UAE state-owned media group, an African broadcaster and a US preschool studio — and we curate episodes to each partner's focus.
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