Company
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YeaRimDang Publishing Co. Ltd,.
Cartoon
- Since its establishment in 1973, YeaRimDang has been publishing books that cultivates children’s knowledge of liberal arts and classics, culture and sensibility by publishing children’s books on a wide variety of subjects. YeaRimDang’s representative book, Why Educational Comic Book Series, sold over 86 million copies worldwide such as France, Japan, China, Taiwan, Thailand, Russia, Macao, Indonesia, Hong Kong, Malaysia, Mongolia and Middle East countries.
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HAEGIN
Game
- Haegin, which in old korean means “living long and happily”, is a mobile game company founded in Sep. 2017 by Youngil Lee, the co-founder of Com2uS.
Soon after it was founded, HAEGIN received a total of approximately 1M USD worth of investment from Storm Ventures, Tencent, Bon Angels, Netmarble-Kona Fund, and Devsisters. After showing impressive growth worldwide, in 2022 HAEGIN successfully raised 110M USD in a series B investment round which investors such as Kakao Games, Netmarble, KDB Industrial Bank, Lotte Ventures, VNG, SK Square, SK Telecom, and more participated.
Haegin aims to make games that are fun regardless of the gameplay time and is servicing games of various genres, such as sports, action, social games, and RPG, in the global market. The company’s superb development capabilities have been recognized by various agencies both domestic and abroad.
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Youil Media
Character Animation
- YOUIL Media is Animation Production & Character Licensing Consulting Group that represents Asia beyond Korea.
Leading the latest trend, we plan & develop contents of various genres and deliver them to our customers. We are taking the lead in developing contents through aggressive global marketing.
Have a great story idea but unsure of what to do next ?
We will work with you, together with your big ideas and imaginative spirits; and develop the idea out of the box!
We offer consultancy services in the following:
Assisting in preparing development kit; conceptual arts, character development, story development and pitch bible
Pre-planning stages of an animation project to determine production needs and capacity
Analyzing and determining your target market and audience
Budgeting and scheduling planning for production
Providing editorial consultations on the buyers and/or broadcasters fit for your project
Providing consultations on co-production structures & financing.
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XIONPLUS Co.,Ltd
Game Character Cartoon Animation Immersive Content
- XIONPLUS is a specialized company in animation/game planning, production, and ICT-converged digital content development.
We are developing a platform-based IP using original characters from our original animated series Bug’s Adventure, enabling scalable business expansion. Through the production of the OTT animation series Coni and B-Bot, which is optimized for market entry, we are establishing a sustainable global business model by developing standard merchandise (MD).
Furthermore, we are actively expanding globally with various games based on our own IPs and developing immersive game content using software-converged technologies. We also operate a Bug’s Adventure digital kids’ café.
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Je la connais
Fashion
- Je la connais is a premium women’s shoe brand that reinterprets classic styles with a modern touch.
The name means “I know her” in French, reflecting our philosophy of understanding and anticipating the tastes and desires of our customers.
We pursue refined quality through unique designs, carefully selected materials and colors, and expert craftsmanship from artisans in Seongsu, Seoul.
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toonigo
Cartoon
- Toonigo is an edtech startup developing an immersive Korean language learning platform based on webtoons.
We provide an easy and enjoyable learning experience designed for the digital-native generation.
Leveraging the cultural appeal of Korean webtoons, users learn natural conversations and expressions.
Our platform features AI-based personalized recommendations, learning buddies, and pronunciation feedback.
We are expanding into multilingual services, including English, Japanese, and Vietnamese.
Toonigo offers a practical, communication-focused curriculum distinct from Sejong Institutes and Duolingo.
By developing exclusive webtoon IP and global partnerships, we promote K-content worldwide.
Through App Store optimization and global marketing strategies, we lead the Korean learning market.
We continuously evolve our services to deliver a personalized and engaging learning journey.
Toonigo is setting a new standard for "learning Korean through webtoons."
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KOMSCO
Other
- KOMSCO is a public corporation in Republic of Korea and responsible for producing national currency, passport, national ID card and other precious metal products such as commemorative coins and medals. KOMSCO proudly has been designing and selling commemorative medals that celebrate beloved K-Culture artists around the world. (BTS, Son Heung-min, T1, EXO etc.) In the second half of 2025, KOMSCO also aim to launch Korea's first K-Bullion coin, contributing to the advancement of Korea's cultural export industry and the creation of national wealth.
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TAGO
Immersive Content
- Tago started out as a spinning specialist in 2019 and has grown into a sports entertainment company that combines IoT technology with spinning. It has evolved into a company that combines its facial recognition and motion recognition technologies with K-POP dance to provide fun and enjoyment, ultimately aiming to grow into a global realistic content company that creates a culture of enjoyment.
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SLASH B SLASH
Game Animation Fashion Startup
- [SLASH B SLASH]
Design and content creation designers and IT technicians.
By producing a content-linked smart product using NFC technology It is growing at a rapid rate of 300% every year. Securing a license for a global brand.
We launch various collaboration products and launch more than 300 products every year.
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Character Link
Broadcasting Character Animation Immersive Content Other
- Character Link Co.,Ltd was established in 2014 with the goal of exporting various Korean content IPs to the world and creating various profit networks.
Character Link's CEO, Tae-yeon Cho, worked as the head of the content licensing division at a content listing company (Son-O-Gong Co., Ltd.) for 10 years since 2005, and was in charge of the profit-making business of 67 various content IPs at home and abroad. He is focusing the content IP business know-how he gained through this on the domestic and globalization of Korean content IPs.
He has experience in handling 120 content IPs at home and abroad, including Spiderman (Marvel), Teletubbies (BBC), My Melody (Sanrio), Starcraft (Blizzard), Pingu, Domogun (NHK), Kirby (Dentsu), Taekwon V (Shin Cine), Octonauts (BBC), Ebichu, Ttung, Jelly Bear, Luet-Bidden Teletubbies, Star-Edger Man, My Melody, Starcraft, Pingu, Domogun, and Dingdongdang Kindergarten. We have developed various IP collaborations with famous domestic and international franchise brands such as Gongcha Korea, Arena Korea, CGV, Dunkin Donuts, Lotteria, Samsung C&T, and Photoism using Korean native design characters without animation, and have been focusing on the globalization of domestic IP for 11 years through continuous participation in Korean content exhibitions in countries around the world such as the US, Dubai, Sweden, Las Vegas, Spain, Japan, China, Malaysia, Hong Kong, Vietnam, and Indonesia.