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Intercon Media
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Interconmedia is a Korean company specialized on content distribution for television, new media and film industry. We distribute Korean drama series, documentary, films, web drama series, lifestyle, animations and AI programs in HD/4K UHD.
In partnership with local partners in USA, Japan and Taiwan, we do content service in American, Japanese and Taiwanese, European, Brazilian, Indonesian and Mongolian platforms continuously with Korean programs. In Korea, we have launched over 200 feature films in Korean digital platforms.
- Korean Drama series, Web Drama, Documentary, Lifestyle
- Korean Film Distribution
- HD/4K UHD
Intercon Media is a pioneer in AI Data becoming marketplace for AI DATA.
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boxmedia
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BOXMEDIA is a Korean content production company founded in 2009, with over 3,100 episodes across entertainment, factual, drama, and new media. Through partnerships with KBS, MBC, SBS, tvN, JTBC, and Channel A, the company has built strong planning and production capabilities, while its YouTube IP “No Prepare” proved its reach in the digital market. BOXMEDIA is expanding into AI films and AI-hybrid content by combining production know-how with generative AI technology. Its AI feature film “A Man in Hanbok” was released nationwide, invited to the Busan AI Film Festival, awarded the Grand Prize at the Korea AI Film Festival, and broadcast as a KBS special. The company is developing AI-based IPs including “Persian Prince and Shilla Princess” and “The Blade Within,” aiming for global distribution.
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Game
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Startup
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Immersive Content
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picho Co., Ltd.
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picho Co., Ltd. is an IT startup that develops and operates a content-based social platform. The company aims to build a new type of social service where creators and users connect and interact through content, delivering a content-centered community experience differentiated from conventional social media.
Founded in 2026, picho is a team of six, including its CEO, CPO, and CTO, with planning, development, and design capabilities fully in-house. Despite its compact size, the team maintains strong execution through clearly defined roles and a structured weekly decision-making process, enabling rapid product development.
The company is currently advancing its platform and pursuing new projects at the intersection of the content industry and social services, a market with significant growth potential. Building on its establishment in the domestic market, picho aims to expand into a global content platform, contributing to the creator ecosystem through continuous technological developme
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Broadcasting
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Game
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Character
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Cartoon
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Animation
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Startup
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Immersive Content
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Other
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TAKEONE COMPANY
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TakeOne Company is an IP-driven content company built around K-pop artist IP, spanning games, platforms, content production, licensing, merchandise, and character businesses. Its 163 employees—138 at HQ and 35 across subsidiaries TakeOne Studio (film/TV, webtoons) and EYESCREAM Studio (animation)—cover the full IP lifecycle from planning to commercialization.
KITZ, its global content platform, expands K-pop IP short-form dramas into films, mid-form OTT, animation, and merchandise. Launched worldwide (ex-China) in January 2026, debut title Wind Up passed 5M views in three days and now exceeds 6.5M.
Prioritizing Japan and Southeast Asia, then the West, KITZ monetizes via in-app purchases, licensing, merchandise, and pop-ups. It differentiates with a proprietary AI production pipeline and AI-powered character chat for two-way fan interaction. Built on data from K-pop IP games (BTS, BLACKPINK, NCT, ENHYPEN, 25M+ downloads), KITZ pairs IP expertise with proprietary AI as its core edge
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Broadcasting
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Immersive Content
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MEGATALK.KR
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Interactive Platform for Talk show and Event.
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.
Megatalk Korea develops cutting-edge platforms that support large-scale, real-time gamification quizzes and voting for broadcasting and live events. Our proprietary technology, officially certified by the Institute of Information & Communications Technology Planning & Evaluation (IITP), is capable of handling 1,000,000 concurrent users seamlessly.
At the heart of our content strategy is the "Agreement Rate Game," a unique psychological format where success depends on how accurately participants can predict the collective mind of others. Beyond simple entertainment, this "psychological sport"