Company
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KSEEK
Broadcasting Immersive Content
- KSEEK is a technology venture company that has been studying futuristic interactive broadcasting production technology for many years and is an independent broadcasting company.
We have continued to develop Linux server daemon-based software technology that can connect with broadcasting from the beginning, and this has become the driving force of the development of "ThankyouAge", the current two-way broadcasting platform. As a result of continuous development of two-way broadcasting technology and broadcasting production, it succeeded in broadcasting live broadcasting of KBS SmartTalk show 'Follow Me' In 2014, and then to various broadcasting companies and producers such as Arirang TV, EBS, Daejeon MBC We are working together.
KSEEK developed an Agreement rate game method, and produced Mega Talk korea and Mega Talk America which are the interactive talk game show.
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Torycoms, Inc.
Cartoon
- Torycoms has been creating and distributing webtoons since 2017.
Our webtoons are serviced worldwide such as in Japan, China, France and even Brazil.
We create webtoons as livetoon, VRtoons. We run educational programs for webtoon PD, too.
IMTV, one of Netflix series drama providers, is our affiliated company and we are looking forward to transmedia collaboration in the near future.
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WHYNOT MEDIA
Broadcasting Character Startup Other
- WHYNOT Media is the frontrunner in the mid-form web-series industry in South Korea. We have successfully pioneered the market well-suited for Generation Z. Since the establishment in 2016, 147 IP titles have been produced, ‘Best Mistake’, ‘Light On Me’, 'BITCH X RICH' being some of the most popular originals.
Creating its own IP, WHYNOT MEDIA is a company pursues development in the content industry by encompassing production pipelines and marketing/distribution channels at the same time. As a web-series production house based in South Korea, WHYNOT Media has been receiving a lot of global interest.
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Nemoz Lab Inc.
Music
- Nemoz Lab develops a card-type smart album, 'Nemo Album'. It's much smaller and eco-friendly than the traditional CD albums (90mm x 62mm, max 60g). By certifying through NFC, QR Code and Nemo Code (digital watermark), fans can enjoy music, images, and videos on smartphones in 13 languages. The content gets continuous updates even after the album releases. There's also a player which plays music by plugging in the card inside a Nemo Album .
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Storytaco, Inc.
Game Startup
- Storytaco is a leading game developer specializing in 'story interactive games' for a global audience. Since its establishment in 2018, with "Dangerous Fellows", Storytaco has successfully launched over 30 games in 176 countries, managing all aspects from development to marketing and international expansion in-house.
Storytaco's games are praised globally for their gripping stories, exceptional graphics, and immersive gameplay, attracting 25 million users with 1.5 million active monthly users.
Beyond original IP-based story games, Storytaco undertakes significant projects, including webtoon production and collaborative development, establishing itself as a top content producer.
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WINDIA Inc
Cartoon
- "Creative production companie that become the wind of the content market and lead the trend."
Windia is a content production company established in September 2020 to produce content centered on creators.
Based on the creator's planning intentions, we develop the original IP and produce the first content (Webtoon).
It has a vision that leads the IP market by respecting creators' creativity and uniqueness in line with the rapidly changing content market.
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Sharebox. Co., Ltd.
Startup Immersive Content
- Sharebox creates high quality AR/VR/XR content, and provides a one-stop shop for custom content creation, from planning to production to set up. By fusing new video technologies, thoughts, and experiences through various attempts, we create content that can be understood across generations and languages, and provide immersive experiential marketing services that provide experiential value and move consumers' hearts through interactive XR experiences..
Starting with the Non Verbal performance in 2015, projection mapping in 2018, VR performance content in 2019, VR/AR content production in 2019, MR content production in 2020, outsourced metaverse content production for Kookmin Bank and Audiovisual Media Foundation in 2021, to the 5-wall XR interactive experience zone and curved display interaction development in 2022, we are currently expanding our field by producing XR and metaverse content, utilizing various immersive content production experiences in the field of cultural and educational content.
Our main product is X-Rumpus Box, a 5-wall immersive XR interaction service, and its standardized booth version, Share Box, is also in production and sales. We are also developing content that combines LED displays of various shapes and sizes with touch interaction and movement detection, creating an XR interactive media wall.
The company is also focusing on global marketing, exhibiting at various overseas exhibitions such as CES, MWC, and GITEX, and signing MOUs with companies in Japan, Dubai, Indonesia, and China to become a global metaverse company.
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garnetpicures
Character Animation
- Garnet Pictures Co., Ltd. specializes in the production of TV commercials (TVCF) and marketing content, handling all aspects of content creation. In 2023, the company established the Big Nose Animals character division within its organization, focusing on the development and IP registration of these characters. Through participation in numerous fairs and the production of animation content, Garnet Pictures has not only increased its visibility domestically but also internationally, building a substantial fanbase. This approach has allowed the company to secure a leading position in the market with its creative and original content.
With years of experience in producing TVCFs that understand and meet consumer needs all the way to the point of sale, we have conducted research on the global character market and have been able to grasp market trends efficiently. From story planning to character development and content production, we focus on operating within our targeted markets. Additionally, we plan to actively participate in international character IP fairs, aiming to pioneer the global market for K-characters.
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Andnew
Immersive Content
- "Creative Tech Group &NEW"
Andnew Inc. is an innovative company that develops web-based 3D environments. We are developing a platform where users can enjoy new experiences and interactions by creating creative spaces where reality and virtuality of the digital world are combined.
Here's what Andnew, Inc. aims to do.
1. Increase users' accessibility through a world-wide tool called a web browser.
2. Configure high-quality virtual environments with real-time render engines.
3. Continue research and communication to provide user-friendly content.
4. Through constant research and development, we pursue service reform in the existing streaming market that requires high cost.
Based on this orientation, Andnew Inc. provides a high level of user experience and creative content to provide users with an innovative virtual world.
Now and forever, we will continue to make constant efforts to provide customized services.
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INDECOM
Broadcasting Other
- *INDECOM was established in 1993 after broadcasting <Vietnam war, 17 years since / KBS 3 Parts> in 1992.
<Caribbean Solitude: Cuba /KBS 3 Parts>, <The Era of Life / KBS 20 Parts>, <Emperor Gojong’s Dream/ MBCLife 2 Parts>, <The Korean raditional Flower Wall/ KBS 2 Parts> among others, we produced unique content based on history, culture, and society.
A celebratory documentary of the 100-year history of cinema <World Cinema Odyssey> produced in 1995 has 20 parts and with this masterpiece, we opened the era of independent production company.
A celebration documentary of the 110-year history of cinema <Asian Cinema Odyssey/EBS/12 Parts> was exported and aired on the Discovery channel for the first time in Korea which is monumental for Korean documentary history. In 2002, Science Fiction blockbuster <2009: Lost Memories> was the big winner in four categories at The Grand Bell Awards. In 2012, we produced <Movies, meet Korea 3> and released the movie <Barbie>. On top of that, a documentary fantasy movie <Dilkusha> was released in 2016.