Company
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WeAreOne C&C Co., Ltd.
Broadcasting Startup Immersive Content
- A company that exports global co-production, distribution, and contents, mainly in Latin America
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Seoul Media Foundation TBS
Broadcasting
- Seoul Media Foundation TBS started with FM 95.1MHz in 1990, and in 2005,
television,
In 2008, while opening an English radio channel,
Currently, we are meeting viewers 24 hours a day through three channels: FM, eFM,
and TV.
TBS is a public broadcaster in the metropolitan area, planning, producing, and
providing content on various issues and culture in the Seoul area.
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OCOLLOR LABS CO., LTD.
Game Immersive Content
- Since its inception in January 2018, VADER has rapidly expanded its presence in out-of-home family entertainment sector through rigorous team acquisitions in Taiwan and South Korea. VADER is now recognize as the one of the leading planner and operator for family entertainment centers (FECs) and high-end digital content developer with focus in virtual reality gaming.
FEC Division focuses on designing and developing urban indoor entertainment centers for mixed-use shopping malls and other large scale retail properties across Asia Pacific region. By leveraging its seasoned team members’ successful track record of more than 20 years of experiences in designing FECs, VADER has secured four new FEC projects in ROK with sizes ranging from 1,500 to 10,000 sqm.
VADER's VR Division focuses on creating and publishing VR games for LBEs. Coupled with its own patented haptic devices, VADER provides one of the most immersive and satisfying VR experiences available on the market today.
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Amond inc.
Broadcasting Cartoon Music Startup Immersive Content
- Optimize global BL contents business at ONE place, and Complete your global
online live content at ONE place!
Content and IT team of W-Story, Idol Romance - the first BL app -
developed a comprehensive BL platform, heavenly.
and Global Fandom Content Platform, hellolive.
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KCTA
Broadcasting
- Established in April 1994, the KCTA has as its members the nation’s leading SOs and PPs. The KCTA supports the development of the cable TV industry through broadcasting and telecommunication policy research, compilation of statistics, public relations, and international exchanges.
Korean cable TV programs are cutting-edge, high-quality contents that are loved by many audiences both in Korea and overseas, leading to the development of the broadcast-contents industry.
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PlayOnCast Corp.
Broadcasting Game Character Cartoon Animation Fashion Music Immersive Content Other
- PlayOnCast Corp. has been a leading company in the field of planning, production, and overseas distribution of competitive diversity content since 2009. We have the VR-AR-4K-8K, the UHD, 4K (HDR), 8K, and the new media platform's contents in various genres. We are a media and content specialist company that promotes the broadcasting and media industry. In addition to providing globalization solutions for broadcasting programs and media, we have produced the world's best UHD-4K 'Future City: Chernobyl (HDR), the World's Most Exotic Touring destinations, Classic Linage: Piano Forte’, and differentiated programs. We are playing a role as a broadcasting partner to create and share. From now on, we have partnered with content producers around the world to create a premium global content creator network.
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HDM Co., Ltd.
Game Animation Startup Immersive Content
- HDM Co., Ltd. is a company specializing in design and IT convergence content production with the vision of 'H'high-end 'D'design 'M'ultimedia content.
We are focusing on animation and digital interactive content development and publishing design.
We aim to revitalize the mixed reality industry in the kids field and expand the kids entertainment market through the convergence of our technology and IP.
With our partner, various distributors, studios, and technology companies, we actively utilize IP to develop edutainment content for children of next-generation.
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NatureSpace
Music
- Nature Space Co., Ltd. is a comprehensive entertainment company that produces K-pop idol groups.
Currently, they are producing boy band XEED and continuing their activities in Korea and abroad
We are growing into a competitive company in the global entertainment market by gradually expanding the pool of production artists.
Specifically, starting with the establishment of a branch office in Japan, we are trying to localize the global K-pop market.