Company
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Woongjin Thinkbig
Cartoon Immersive Content
- Woongjin Thinkbig is an Education & Culture Corporation.
“We think about children 10 years from now.”
Woongjin think big started as a business selling children's book collections, and gradually expanded our business from reading-based educational worksheets to a digital children's education platform. Currently, we are running a business not only for children, but also for adults, such as Udemy.
Even, we have grown into a large education company with a total of 10 businesses and 2 subsidiaries, but because our roots are in books, we are actively publishing books under 16 imprints for children and adults. Woongjin Junior is Woongjin Think Big's representative children's imprint aimed at the general public.
Following the company's development from children's education to adult education, Woongjin Junior creates books for both children and adults who were children. We believe that the passion of the creator will resonate with those who encounter the book in a variety of ways.
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The Grimm entertainment Co.,Ltd.
Cartoon Animation
- The Grimm Entertainment is a webtoon production company founded by Tae-jun Pak, the creator of Lookism, and has grown into a grobal entertainment company based on years of creative and production expertise.
With a unique CP(Chief Producer) system led by top-tier creators including Tae-jun Pak, Soong-nyoong, and Byeongjang, the company develops original IPs and expands them across various formats such as YouTube, merchandise, animation and pop-up stores. This multi-platform strategy has proven the company’s strong business model and its potential for continued growth in the content industry.
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CMF&B
Other
- CMF&B was established in 2016 to provide healthy food made from natural raw materials, dreaming of the globalization of Korean sauce. The main product, the natural meat pack, analyzes the unique ingredients and characteristics of raw materials to contain harmonious taste and nutrition with other raw materials. In addition, we are promoting the development of regional specialized products according to the commercialization of processed raw materials, and are promoting the development of various products to globalize Korean traditional taste and food culture.
CMF&B's products are 100% self-produced and processed, and as a major exporter, 'Made in Korea', which has been recognized for its marketability and innovation in many countries around the world, including the United States, the United Kingdom, Australia, New Zealand, China, and Japan, is promoting healthy broth dishes in Korea.
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SMARTGOLF Inc
Game Startup Immersive Content
- SMARTGOLF Inc., established in March 2025, specializes in AI-based golf coaching and Web3 ecosystem development.
Leveraging deep learning and natural language processing technologies, we analyze golf swings in real-time to provide personalized AI coaching and voice feedback services.
Furthermore, swing data is recorded as NFTs and integrated with the SGi token reward ecosystem, pioneering the fusion of golf communities and digital assets.
SmartGolf Services collaborates with domestic and international partners, expanding its business into global markets including Japan, Europe, and Australia, developing next-generation sports content combining innovative AI coaching and Web3 technology.
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Takeone Studio
Cartoon
- TAKEONE is the content-convergence company pioneering
a new genre of pop culture through combination of various cultural genres
TAKEONE is currently developing a cinematic game genre that combines storytelling elements of video content
with profitability of games and aspires to be Asia's leading cinematic game company with quality content.
To achieve our goal, talented people from different background are creating synergy by establishing a strong production alliance.
Pioneering towards a new cultural genre is not an easy task. However for TAKEONE, creating content is an opportunity
that link us to the new world, milestones we portray, and a daring challenge we take towards the world unknown.
Journey to New Content Experience, excitement about the content you are watching for the first time.
We would love to bring this experience to the broader audience enjoying our games and other content.
To lead the market trend, we will cherish the process of constantly communicating and interacting with our content consumers.
In such process, we strive to ensure that succeeds in his/her respective role, and fully enjoys the opportunities and results of growth.
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ARTLicensing co.,ltd
Broadcasting Character Animation
- “The Best License Business Company”
ArtLicensing is a licensing company that commercializes its IP, the Arkduk Family, and has been established in January 2013 for more than 10 years.
Focusing on the CEO with 22 years of licensing experience, starting with domestic and foreign character marketing, production, commercialization expansion, distribution, etc. We are conducting various IP strategic projects.
All businesses start as consumers and expand into various fields based on the company's idea of ending consumers, and in 2023, a joint corporation was established in Thailand to further expand distribution and IP expansion.
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Central Animation Studio
Broadcasting Animation
- Central Animation Co., Ltd. produces animations using a stop motion technique that shoots dolls little by little with human hands on the set that is actually made.
Since 2014, it had produced the 52-part TV series "Galaxy Kids" and "Teenie Scouts : Big Five" which have been aired on KBS, and is currently producing animation series for TV and OTT.
It has facilities that can be produced one-stop inside the company from animation planning to production and later work, and uses various production methods such as 2D animation, 3D printing, and Unreal Engine.
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Finalblow Co.
Game
- "Without Compromise"
We are Final Blow, a company founded to create games full of passion and dreams, without compromise.
Finalblow Co. was established in June 2024 to develop the project Deadly Trick.
Driven by a desire to create a game that we truly love and call our own, our team was formed around two co-founders who boldly gave up their careers and academic paths to pursue this vision.
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NANOO COMPANY Inc.
Game
- Founded in 2013, NANOO COMPANY Inc. is a game development and publishing studio specializing in both mobile and PC platforms. We have developed and serviced a wide range of titles across global markets, including successful mobile games and Steam PC games.
Most recently, we launched “Tower of Babel: Survivors of Chaos,” our latest title available on Steam.
