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DCCENT Co., Ltd
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DCC ENT is a leading South Korean webtoon and web novel production company that has been creating hit works for 16 years, pioneering the global cultural market. We set new standards in the content industry by developing MEGA IPs and creative works that resonate with readers worldwide.
# Strengths and Competitiveness
DCC ENT respects the creativity of authors and delivers emotionally impactful content. We have strong expertise not only in storytelling, but also in merchandising and secondary IP businesses. In 2025, at the France Amazing Festival (Japan Expo), we achieved nearly €10,000 in merchandise sales, proving the global viability of our goods-based strategy. Our know-how extends across webtoons, web novels, publishing, and animation.
# Partnership Advantages
1. Stable Revenue: Highly profitable titles ensuring stable income for partners
2. Global Popularity: Content available in 13 languages across 100+ countries
3. Proven Success: Titles often rank No.1 immediately upon release
4. Wide Collaboration Scope: Webtoons, web novels, merchandise, publishing, and animation
5. Experience and Trust: 200+ IPs and 5,000+ episodes built on years of reliability
# Future Growth Vision
We aim to provide richer, more connected cultural experiences by expanding globally and developing transmedia franchises. DCC ENT is actively growing through merchandise, pop-up stores, publishing, and media adaptation, and we welcome partners who share our vision and passion to build long-term success together.
# Business Areas
1. Webtoon & Webnovel IP Creation, Management, and Co-Production
2. Global Distribution Services
3. Merchandise Production, Film and Animation Adaptation
4. IP Licensing Services
5. Online and Offline Publishing
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Jaeum&Moeum Publishing Co., Ltd.
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In 1997, Jaeum and Moeum Co., Ltd. was established under the slogan of collecting all the “letters” (Jaeum) and “sounds”(Moeum) of the world. It operates a number of imprint brands, including EZ Book, a children’s/adolescent book brand, and Neo Fiction, a genre literature book brand, and has become a mainstay of the Korean publishing industry by launching over 10,000 volumes.
Jaeum and Moeum have published literary magazines that support Korean literature, novels that have been recognized for their excellence at home and abroad, humanities books that will raise the status of culture to the next level, youth literature and humanities/study books that propel teenagers’ mental development, and practical books that provide useful tips for everyday life.
The books of Jaeum and Moeum are attracting the attention of not only overseas publishing agencies but also external production companies that produce secondary creative works such as movies, dramas, plays, and musicals. Several books, including A Killer’s Shopping List, A Killer’s Shopping Mall, A Christmas Carol, and The Time-Selling Store, have been adapted into new forms, and many other works are ready to be transformed in similar ways.
In addition, we are running a New Literature Award/Youth Literature Award/Short Novel Award/Fairy Tale Contest on a scale that is one of the largest among Korean publishing companies. As many authors who debuted through the Jaeum and Moeum Literary Contest have grown into spotlight writers in the literary world, the Jaeum and Moeum Literary Contest has become the publishing industry’s most notable gateway to new writers. Through this active collaboration between publisher, author, and reader, several series of books were born that have made their mark in the publishing industry.
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h CREATIVE GROUP
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h CREATIVE GROUP is a comprehensive creative company
that spans the full spectrum of content production,
including film production, character and emoticon development.
We are an optimized organization where
“people of diverse colors” come together
to deliver our clients’ messages in the most creative and flexible ways.
Backed by strong in-house production capabilities,
we have experience in producing feature films
and possess a wide portfolio of original scenario IPs,
developing story-driven creative strategies
targeting both domestic and global content markets.
In addition, through our proprietary brand Philip Paker,
we operate a character licensing business
that expands into fashion and cosmetics.
Rooted in technology, artistry, imagination, and execution,
h CREATIVE GROUP continues to grow as a creative studio
that leads the way in delivering content demanded by both the era and the market.
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dstrict Korea
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d'strict is a design and art company that creates innovative spatial experiences by developing content with digital media technology. Since its establishment in 2004, our company has continuously evolved along with technological advancement. Today, d'strict offers 'Commercial Service' that provides customized content upon each client’s request as well as 'Art Service' using self-produced content.
d'strict's strength lies in the ability to produce content based on a comprehensive understanding of digital media technology. Based on our visual creativity and the finesse in fusing content with digital technology, our experts across the field, from content planning to visual/motion/graphic design, system design/spatial integration, software development, and operations management, work harmoniously to provide a total business solution.
With our unrivaled content development prowess paced with fast-changing digital media technology, we are expanding our services globally. d'strict offers a variety of B2B services, including the licensing of sophisticated media art content through LED.ART, which is highly adaptable to the ever-advancing digital display landscape. After introducing ARTE MUSEUM, our immersive media art exhibition space in Korea in 2020, we have expanded it to major cities worldwide since 2022. Recently, we launched Arte kids park, an experiential media art playground, further broadening our B2C offerings. We are also extending our services from commercial design to art through initiatives like d'strict Art Project and DOOH-based advertising media business.
d'strict's journey to create innovative spatial experiences with digital technology continues.
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Komuse Co.,Ltd.
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Since its establishment in 2006, our company has been dedicated to the development and domestic manufacturing of arcade game machines. Our developed and manufactured games are designed to be enjoyed by families and friends, and are installed and operated in Family Entertainment Centers (FECs), theme parks, theaters, supermarkets, bowling alleys, restaurants, and amusement parks around the world.
With a focus on differentiated, creative ideas and outstanding product development capabilities, we design all of our games through 100% in-house R&D and are committed to exporting them to global markets. Our primary export markets are the U.S. and Europe. As the U.S. is the core market for the arcade game industry, we are focusing our development efforts on creating games specifically for the U.S. market.
Key consumers in the amusement game industry (distributors and arcade operators) actively participate in trade shows to source products that meet the unique cultural and market needs of different countries and regions. These customers prefer high-revenue-generating games and are looking for games that comply with local regulations and market conditions. Therefore, we focus on actively promoting our games and introducing them as the products demanded by distribution channels. Additionally, by distributing directly to global markets, we strengthen our product and price competitiveness and strive to maximize sales and profits. Moving forward, we will continue to grow in the global market with our innovative, high-quality games.
We perform all R&D processes from planning, development, testing, and production of amusement games in order to turn ideas into products. Our team works to acquire new technologies and create innovative, market-leading games. "Key Master," "Pixel Chase," and "Power Roll" are our proud results.
Our workers possess specialized skills and knowledge in building amusement game machines, with most of them having over 10 years of experience in the industry. We maintain long-term relationships with reliable raw material supply chains and part manufacturers, which enables us to produce high-quality and reliable games.