Company
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Komuse Co.,Ltd.
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Since its establishment in 2006, our company has been dedicated to the development and domestic manufacturing of arcade game machines. Our developed and manufactured games are designed to be enjoyed by families and friends, and are installed and operated in Family Entertainment Centers (FECs), theme parks, theaters, supermarkets, bowling alleys, restaurants, and amusement parks around the world.
With a focus on differentiated, creative ideas and outstanding product development capabilities, we design all of our games through 100% in-house R&D and are committed to exporting them to global markets. Our primary export markets are the U.S. and Europe. As the U.S. is the core market for the arcade game industry, we are focusing our development efforts on creating games specifically for the U.S. market.
Key consumers in the amusement game industry (distributors and arcade operators) actively participate in trade shows to source products that meet the unique cultural and market needs of different countries and regions. These customers prefer high-revenue-generating games and are looking for games that comply with local regulations and market conditions. Therefore, we focus on actively promoting our games and introducing them as the products demanded by distribution channels. Additionally, by distributing directly to global markets, we strengthen our product and price competitiveness and strive to maximize sales and profits. Moving forward, we will continue to grow in the global market with our innovative, high-quality games.
We perform all R&D processes from planning, development, testing, and production of amusement games in order to turn ideas into products. Our team works to acquire new technologies and create innovative, market-leading games. "Key Master," "Pixel Chase," and "Power Roll" are our proud results.
Our workers possess specialized skills and knowledge in building amusement game machines, with most of them having over 10 years of experience in the industry. We maintain long-term relationships with reliable raw material supply chains and part manufacturers, which enables us to produce high-quality and reliable games.
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Character
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Animation
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Startup
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BEMYPET Inc
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Bemypet, Inc. began as a companion animal animation content IP and is now expanding into a global content IP company.
Our vision is to build a sustainable global content IP powerhouse, leveraging our in-house animation production capabilities and commercialization expertise.
Our flagship channel, Bemypet, delivers cute and easily understandable information about dogs and cats through animated content. It has attracted 420,000 subscribers on YouTube alone, with approximately 600,000 subscribers across domestic new media channels and over 200,000 subscribers on international channels. The domestic YouTube channel has accumulated more than 150 million total views.
Recently, we acquired all IP rights from 'YOUNEEDCHARCTER, INC', an animation studio that has raised over 2.7 billion KRW(appx. 2mn USD) in cumulative investment.
We have also launched our original content 'Samsek & Lili: Singing Audition', expanding our animation universe.
Additionally, our content is gaining popularity beyond new media platforms and reaching mainstream audiences.
The book adaptation of our animation IP, The Dog & Cat Research Lab, has sold over 200,000 copies. We also distribute our content on cable TV channels, OTT/IPTV, Gyeonggi-do buses, and Seoul subway stations, meeting viewers through a variety of channels.