Company
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TWSports
Character Startup
- Taegeuk World Sports is a company that manufactures and sells sports products based on badminton. Taegeukminton is a two-handed badminton, a news sport that uses both hands to promote balanced physical development and brain activation. Taegeukminton is a sport that helps prevent sports injuries and dementia in racquet sports, and can be used in narrow spaces, allowing anyone to enjoy it anytime, anywhere in their daily lives.
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MEANINGFUL Studio
Broadcasting Startup
- Laughing lightly. inside meaning-full. 'MEANINGFUL'.
Miningful Co., Ltd. is a web entertainment production company that puts its heart into meaningful content.
Beyond simple video production, content is produced so that it can connected from planning to laughter.
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Twohands Interactive Inc.
Immersive Content Other
- We create innovative exercise and play experiences through the AR indoor exercise platform using 3D spatial analysis technology.
Our vision is to lead digital sports and create a future for exercise. Our mission is to provide enjoyable and healthy 'play' to everyone by integrating imagination and technology, exercise and play.
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ZELLYSPACE Co., Ltd.
Character Animation Music Startup
- hello. This is zellyspace.
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Live Arena Inc
Character Cartoon Immersive Content Other
- Live Arena, an original content producer using convergence technology.
After the launch of "G-SHOW", Korea's only ice show brand that combines ice show and digital technology
It is creating expansion into various fields by producing performances based on webtoon IP.
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Liri Bridge Ltd.
Character Animation
- Liribridge Itd. began in 2020 as an independent company focused on connecting Korean animation with international co-production opportunities and distributing content overseas. Based on successful global partnerships and the development of original characters and animation IP, the company was incorporated in 2025. Its headquarters is located on Seolleung-ro in Gangnam-gu, Seoul, South Korea.
Liribridge’s flagship IP, “Snoonz”, is a 3D animated series themed around world cultures, designed for the global preschool market. The series is currently co-produced with Artfulness Studios in India and has been officially recognized by India’s Film Facilitation Office (FFO) as the first Korean-Indian co-produced animation. “Snoonz” has secured distribution channels in North America and Europe through a contract with Canadian global distributor Bejuba Entertainment, and multiple export deals with overseas buyers are actively underway.
In addition to original production, Liribridge also works as a content distributor, having exported Korean animation series such as “Boggle Boggle Cook” and “Gorollaz” to distributors in Spain and Turkey. Currently, the company is expanding beyond content creation to pursue cross-industry collaborations in areas such as K-food, pet food, sensory lifestyle products, education, publishing, and toys. Through this integrated IP business model, Liribridge is growing into a globally competitive content company with sustainable market expansion strategies.
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mozaic.co
Broadcasting Character Animation Immersive Content
- Founded in 2010 as a sole proprietorship, Mosaic is a specialized YouTube video production company that manages and oversees the official YouTube channels of leading corporations, including Hyundai Motor Company, Lotte Group, and Hanwha Life Insurance. With a proven track record in delivering exceptional content, we excel in creating engaging video experiences that resonate with diverse audiences.
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Minimum Studio Corp.
Game
- Minimum Studio aims to create a game that offers more than just entertainment to its users. We are seeking to develop a high-quality gaming experience that utilizes minimal resources while still providing engaging gameplay. Our goal is to create a simple yet thought-provoking game that has lasting appeal for players.
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mua
Broadcasting Startup Other
- Hello, I'm Min Jian, the director of video production.
Production is beneficial in maintaining fast production and style with experience in successful production of several short films and web dramas in a short period of time.
It quickly reflects the trend, but insists on firm directing and more realistic acting styles of actors, and does not get bored with quick editing.
I want to take this opportunity to move forward together not only in Korea but also globally.
If you're curious, I'd appreciate it if you could give me a chance to talk about it.
Thank you.
