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2025 대한민국 게임백서 영중문 요약본

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2026-05-27
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한국콘텐츠진흥원
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  • 2025 대한민국 게임백서 영중문 요약본 | GAME INDUSTRY
                WHITE PAPER | 문화체육관광부(로고) 한국콘텐츠진흥원(로고) | 표지 이미지
  • 2025 대한민국 게임백서 영중문 요약본

    목차

    PART 1. Overview of the Game Industry in 2024

    • 1. Domestic Game Market Grew by 3.9% YoY in 2024, Reaching KRW 23.8515 Trillion in Revenue
    • 2. Mobile Game Market Reached KRW 14.0710 Trillion, Accounting for 59.0% of the Total Market
    • 3. Exports Increased by 1.3% YoY in 2024, Reaching USD 8.503466 Billion
    • 4. Korea’s Global Game Market Share Reached 7.2%
    • 5. Game Industry Scale: 1,398 Companies, 7,243 PC Cafes, 515 Arcade Centers, and 87,576 Employees
    • 6. Global Game Market Grew by 0.7% YoY in 2024
    • 7. Overall Game Usage Rate Declined

    PART 2. Key Issues in the Korean Game Industry in 2024

    • 1. Mandatory Disclosure of Loot Box Probabilities and Debate over Double Regulation
    • 2. AI Adoption Across All Stages of Game Development
    • 3. Expansion of Game Technologies into Other Industries
    • 4. Growing Influx of Talent into the Indie Game Sector
    • 5. RPG-Dominated Market Structure
    • 6. Blurring Boundaries Between Platforms and Genres
    • 7. Strengthening Global Localization Strategies
    • 8. Surge in IP Collaborations
    • 9. Expansion of Fair and Sustainable Revenue-Sharing Models

    PART 3. Game Usage Characteristics

    • 1. Overall Game Usage Rate
    • 2. Game Usage Rate by Platform
      • 2-1. PC Games
      • 2-2. Mobile Games
      • 2-3. Console Games
      • 2-4. Arcade Games

    第一章 2024年游戏产业现状

    • 一、 2024年韩国国内游戏市场同比增长3.9%,销售额达23.8515万亿韩元
    • 二、移动游戏市场规模达14.0710万亿韩元,占整体市场59.0%
    • 三、2024年出口额同比增长1.3%,达85.03466亿美元
    • 四、韩国占全球游戏市场7.2%的份额
    • 五、游戏研发与发行企业1398家,网吧7243家,街机游戏厅515家,总从 业人数87576人
    • 六、2024年全球游戏市场同比增长0.7%
    • 六、整体游戏使用率呈下降趋势

    第二章 2024年韩国游戏产业热点议题

    • 一、概率型道具信息公开义务化与监管争议
    • 二、AI技术全面融入游戏开发全流程
    • 三、游戏技术跨产业融合应用
    • 四、独立游戏领域人才流入规模扩大
    • 五、以RPG为中心的品类偏见问题
    • 六、打破平台与品类界限
    • 七、深化全球本地化战略
    • 八、IP联动创新升级
    • 九、扩大公平共生结构

    第3章 游戏使用特点

    • 一、整体游戏使用率
    • 二、各平台游戏使用率
      • 2-1. PC游戏
      • 2-2. 移动游戏
      • 2-3. 主机游戏
      • 2-4. 街机游戏

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