-
-
2025 대한민국 게임백서 영중문 요약본
목차
PART 1. Overview of the Game Industry in 2024
- 1. Domestic Game Market Grew by 3.9% YoY in 2024, Reaching
KRW 23.8515 Trillion in Revenue
- 2. Mobile Game Market Reached KRW 14.0710 Trillion, Accounting
for 59.0% of the Total Market
- 3. Exports Increased by 1.3% YoY in 2024, Reaching USD 8.503466
Billion
- 4. Korea’s Global Game Market Share Reached 7.2%
- 5. Game Industry Scale: 1,398 Companies, 7,243 PC Cafes, 515
Arcade Centers, and 87,576 Employees
- 6. Global Game Market Grew by 0.7% YoY in 2024
- 7. Overall Game Usage Rate Declined
PART 2. Key Issues in the Korean Game Industry
in 2024
- 1. Mandatory Disclosure of Loot Box Probabilities and Debate
over Double Regulation
- 2. AI Adoption Across All Stages of Game Development
- 3. Expansion of Game Technologies into Other Industries
- 4. Growing Influx of Talent into the Indie Game Sector
- 5. RPG-Dominated Market Structure
- 6. Blurring Boundaries Between Platforms and Genres
- 7. Strengthening Global Localization Strategies
- 8. Surge in IP Collaborations
- 9. Expansion of Fair and Sustainable Revenue-Sharing Models
PART 3. Game Usage Characteristics
- 1. Overall Game Usage Rate
- 2. Game Usage Rate by Platform
- 2-1. PC Games
- 2-2. Mobile Games
- 2-3. Console Games
- 2-4. Arcade Games
第一章 2024年游戏产业现状
- 一、 2024年韩国国内游戏市场同比增长3.9%,销售额达23.8515万亿韩元
- 二、移动游戏市场规模达14.0710万亿韩元,占整体市场59.0%
- 三、2024年出口额同比增长1.3%,达85.03466亿美元
- 四、韩国占全球游戏市场7.2%的份额
- 五、游戏研发与发行企业1398家,网吧7243家,街机游戏厅515家,总从
业人数87576人
- 六、2024年全球游戏市场同比增长0.7%
- 六、整体游戏使用率呈下降趋势
第二章 2024年韩国游戏产业热点议题
- 一、概率型道具信息公开义务化与监管争议
- 二、AI技术全面融入游戏开发全流程
- 三、游戏技术跨产业融合应用
- 四、独立游戏领域人才流入规模扩大
- 五、以RPG为中心的品类偏见问题
- 六、打破平台与品类界限
- 七、深化全球本地化战略
- 八、IP联动创新升级
- 九、扩大公平共生结构
第3章 游戏使用特点
- 一、整体游戏使用率
- 二、各平台游戏使用率
- 2-1. PC游戏
- 2-2. 移动游戏
- 2-3. 主机游戏
- 2-4. 街机游戏
※ 자세한 내용은 첨부(PDF)파일을 참고하시기 바랍니다.